I've been playing with my existing 6mm terrain trying to set out the revised table for Calais: The Road to St Omer.
Obviously there's a mismatch between the 1:300 scale of the models and the 1:4000 ground scale of the TacWWII rules. We instinctively understand the width of the roads and so we see the battlefield as a few hundred metres across rather than 3.6 kilometres. I'm giving serious thought to creating the road net in some other way for this game.
I have some tarmac roads made from cheap floor tiles (thanks Richard P for that tip) but they suffer from the same issue as regards overscale width.
Options, it seems to me, are:
- Stick with the latex dirt roads,
- Switch to the floor-tile tarmac roads (with the option of making some new sections that more perfectly fit the historical road layout),
- Make a whole new tarmac road layout with narrower road sections for a slightly more map-like visual effect,
- Create a dedicated 48"x28" gaming mat specifically for this scenario by airbrushing onto cloth, or
- Create a dedicated 48"x28"gaming mat specifically for this scenario with the canvas-caulk-sand-paint-flock approach.
I have until July to make my mind up and build the solution. Part of me wants to put on the best-looking game I can while the rest says that it's just a one-off event and doesn't justify the effort.
I shall ponder. Suggestions welcome!
I'd aim. for something a similar width to the rail lines. I use 0.5" strips of felt for roads,. They are very slim and help maintain a visual illusion of scale. As you say, the latex roads are too wide.
ReplyDeleteCheers Martin! I did a bit of digging and found a piece of dark green wool I could cut to size. After a bit of experimental airbrushing I think I'll probably be able to produce something useable.
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