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Tuesday, October 7, 2025
Wargaming Haute Couture
Saturday, October 4, 2025
Running from Bull Run Again!
This afternoon I had a very productive run-through of my Running from Bull Run scenario prior to next weekend's Steel Lard.
The objective was to test the changes I made to the Union Leaders, to the options the Fate players have for spending Flag cards, and to revisit the calibration of Victory Points. I also wanted to see how the game looks with my recently painted terrain bits and using the "Rocky Grass" Geek Villain mat.
I was pleased with the visual effect on a 6'x4' table.
This was the first outing for my piles of stores and discarded equipment and for half of the twenty ACW-period telegraph poles I created this last week.
Tuesday, September 30, 2025
Making the most of spare parts
Since I first got into making models as a kid I've always followed the advice (from books and magazine articles) that you should hold onto any unused kit parts. You never know (goes the theory) when they might come in useful for later conversions. I have boxes full of bombs, missiles, undercarriage components and other parts from Airfix and Matchbox kits that I completed (or in some cases didn't complete) in the 1970s and 80s!
With the advent of 28mm plastic soldiers from the likes of Victrix, Warlord Games, Perry Miniatures, and Gripping Beast I now have a multitude of limbs, bodies, and heads awaiting a future use.
Manufacturers want to make their sets as flexible as possible so you aren't limited to building a single type of unit from a given set of sprues. As a result they often provide multiple options for particular parts.
The Warlord Games War of the Spanish Succession Cavalry box is an example here providing heads with tricorns and cuirassier helmets and alternative torsos (torsi?) with armour or in a variety of unarmored uniforms. Coupled with bits from other sets, the extra bodies have contributed to my American Civil War armies as reported here and here.
The ACW figures are generally produced by sticking together existing parts in new ways. The amount of surgery needed to change an arm holding a sword into one holding a revolver is not beyond any modeller's capabilities, particularly as hard plastic figures can be cut with a craft knife and glued securely with liquid polystyrene cement.
The next stage in using spare parts is to try some more advanced surgery.
Having bought some Perry Miniatures French Napoleonic Hussars 1792-1815 to act as the basis of French contre-guerilla cavalry in Mexico, I had enough parts left over to cobble together a wounded French hussar officer for my A Spy in the Suburbs Sharp Practice game.
This involved taking modelling tools to a pair of overall-clad hussar's legs. After carving off the stirrups and associated straps (not done in the picture below) a number of cuts were needed on each side. First the green cut took the leg off at the groin.
The Perry Napoleonic Allied Cavalry box is particularly guilty in terms of providing an excess of body parts. Because it includes parts to make both Russian and Prussian dragoons in short jackets (Kollet) or longer coats (Litewka) the box contains enough parts to make twice as many riders as there are horses!
I've used similar techniques on this set to produce some dismounted Russian dragoons...
The running figure was made by cutting one of the legs at the knee, again removing a wedge of plastic, and rebuilding the front of the knee with Green Stuff. The arm with the musket is an ACW infantryman's with the bayonet carved away.
Finally, I've built a Prussian Deployment Point base using the same set and similar techniques.
Sunday, September 28, 2025
Even more supplies littering the road...
My order from 1st Corps has arrived and the first products of a seriously concentrated period of painting and gluing are ready to use.
I ordered "Ambulance with driver and two horses", "Stretcher bearers wearing kepi" and "Battlefield Debris". The last of these has provided more debris to be strewn along the side of the Warrenton Pike.

Sunday, September 21, 2025
“Supplies littered the road back to Washington”
For my "Running from Bull Run" game at Steel Lard, I need to capture the feel of the Warrenton Pike being scattered with stores abandoned by the collapsing Union logistics system as well as personal equipment discarded by fleeing Yankees.
I have some suitable castings on order from 1st Corps but whilst I'm waiting for them to arrive, I thought I'd have a go at creating some of my own.
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This pile of crates was 3D printed from an STL downloaded from Thingiverse |
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Richard Phillips gave me these barrels. I've scattered around some bits from various plastic sets |
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Likewise: 3D printed ammo box, hatchet from Warlord Colonial Militia, shako and drum from Perry ACW infantry, carbine from Warlord WSS cavalry. |
The bases are off-cuts of cheap floor tile from Poundland. I painted them with Modpodge and then poured on sand. Once the first layer was dry I sealed the whole with a second coat of Modpodge before painting and dry-brushing.
More to follow when the 1st Corps order arrives!
Monday, September 15, 2025
Ebor Lard 2025
I drove up to North Yorkshire on Saturday for this year's Ebor Lard. It's one of my favourite wargames events of the the year and I was disappointed to miss it last year due to a family holiday.
In the morning I played in Johno Rollinson's lovely-looking Western Desert game.
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The outskirts of Bardia. The Australians were expected from the road at top left of the picture. |
Using the Chain of Command 2 rules, this was a platoon-a-side affair depicting the first action of the 15th Australian Division. The Diggers (commanded by Steve Porter and Ian Hammond) were pushing into Italian-held Bardia and were tasked with capturing a supply dump before its owners (Jason South and I) could blow it up!
The Supply dump occupied the triangular compound in the picture above.
Jason and I chose a 47mm AT gun (in case the Aussies brought tanks), a roadblock, and a couple of lengths of barbed wire. We also got two free entrenchments but we ended up deploying them stupidly and they were of little use during the game.
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The roadblock is between the two houses near the damaged truck, the barbed wire beyond at the base of the hill. |
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Italian Jump-off-Points in red, Australian in blue |
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Italian squads are huge and frequently difficult to manage |
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David Hunter's Of Gongolfin and the Ruin of Maerbad, Midgard Heroic Battles rules |
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Joe Bilton's Normandie '44 Chain of Command 2 |
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Matt Slade's 1066 And All That (Hastings), Midgard Heroic Battles |
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Ian Hemingway's What a Scaver, What a Cowboy variant |
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Charley Walker's The Nelson Touch, Kiss Me Hardy 2 |
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John Savage's Tet à Tet, Vietnam variant Chain of Command 2 |
Tuesday, September 9, 2025
The Brawl
On Sunday Gus, Andy, Ron and Phil came over for a first go at Gangs of Rome.
I set the terrain up using most of my current Roman terrain on my Deepcut Studio mat.
The horrea are warehouses, one of them newly built from a Warbases MDF kit and the other scratchbuilt, originally as a Late Roman church!
The foricae is a block of public toilets. I propped a ladder up against it and scattered some tools about. The aim was to encourage someone to climb up but also as a clue that the roof constituted dangerous terrain.
The Temple of Minerva and the "town house" are also Warbases kits, the latter a villa repurposed by means of some walls (part Hovels, part scratch built). The "temple under repair" is an old resin model I've had for years. Don't know the manufacturer or why I bought it but it was a good excuse to deploy my homemade scaffolding.
I used a variation on the rulebook scenario called The Brawl. This struck me as a good way to introduce new players to the rules. Two street gangs were to fight each other with points being scored for putting enemies out of action. Double points were awarded for style, something achieved by taking out an enemy in a single activation by two or more means (e.g. missile combat and melee).
I departed from the published scenario in a few ways. Firstly I created 11 pre-generated Gang Fighters and allowed the opposing sides to choose from them. Two of the fighters (Junius the Thief and Molendinarius the Brawler) had additional abilities. If one side had ended up with both of these, the other side would have received the eleventh model. As it was both sides ended up with five members.
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Molendinarius the Brawler (who ended up in the Blue gang despite his green cloak) |
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Scaevola - leader of the Blues |
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Lucretius - leader of the Greens |
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Januarius and Lucretius fighting on the roof of the small house |
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Having just taken out Lucretius, Scaevola is attacked from behind by an angry mob. Aerugo is still on the roof of the small house. |
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Another mob had by now become scared... |
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Keep chucking the rocks boys! |

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Rufinus (right) attacks Junius while Molendarius (rear) assists |
Sunday, August 31, 2025
On the workbench
I've been fairly busy over the last couple of weeks with a wide variety of modelling projects, fully illustrating my usual magpie-like approach to the hobby.
For Gangs of Rome I decided I'd like some Roman manhole covers. Access points to sewers and underground locations (I'm being careful to avoid spoilers here) appear in at least two of Lyndsey Davies's Marcus Didius Falco books and I wanted the option to include them in games. A little Googling found some images...
Also recently printed was this 1/300th scale Hungarian Air Force Me109: