With Crisis Point out of the way and with Andy T seemingly well on top of the planning for our Joy of Six game, I find myself increasingly focussed back onto Sharp Practice in general and the American Civil War in particular.
My plan this year is to put on a game at Steel Lard that doesn't require ridiculous amounts of specially built terrain. I don't want to get hyper-focussed on one project to the exclusion of actually enjoying my gaming and I really can't afford the storage space for a large amount of new terrain.
The plan, then, is to create a game that uses my existing ACW collection and little or no scenario-specific terrain pieces. That game is provisionally titled Running From Bull Run. It's inspired by this painting:
I want to create a game where most of the players represent Union officers struggling to put together some sort of ordered rear-guard in the chaotic aftermath of defeat in the first pitched battle of the war.
It seems like a good idea to take advantage of the space available at Patriot Games and the fact that I now have two very nice Geek Villain mats to create a long table (12'x4') depicting the Warrenton Turnpike, down which the Union troops are fleeing. I already have enough road sections and a river and bridge that can represent Cub Run and disguise the join between the two mats.
Game rules are in development - I'll certainly need to find a different way of handling morale as any reasonable assessment says the Union Force Morale has already reached zero!
-o0o-
The other consideration for Steel Lard is that I don't want to find myself in the position (again) of having to put on an emergency game because a game-runner's had to drop out at the last minute. Inevitably the players in any such game get a little short-changed.
My plan, then, is that Running From Bull Run can be replaced, using more-or-less exactly the same forces and terrain, by The Battle of Patriot Run. This would be a fictional, up-to-four-a-side battle still using Sharp Practice but designed for minimal umpiring complexity. The presence of a river (the Patriot Run of the title) dividing the battlefield into two halves would allow the game to run as two parallel, smaller games to keep the action moving.
Having said that I don't want to get involved in building loads of new stuff, I do have some unpainted figures and want a variety of troop types either retreating down the turnpike or in line of battle astride Patriot Run.
After a little research I decided to paint some Perry plastics as the 13th New York Infantry, a unit that at Bull Run was in grey uniforms with pale blue trim and dark blue kepis.