I shall be away in Scotland for the coming week so there'll be little word from Stately Counterpane Manor for a few days.
By way of a teaser for this year's Steel Lard game, Puebla 1863, here's a picture of part of the French forces.
I shall be away in Scotland for the coming week so there'll be little word from Stately Counterpane Manor for a few days.
By way of a teaser for this year's Steel Lard game, Puebla 1863, here's a picture of part of the French forces.
Phil G and Richard P came over yesterday and we played out a TacWW3 game based on Bruce Rea-Taylor's scenario The Battle for Jijiga - the WSLF versus the Derg.
The rules were TacWWII modified by means of stats for post-WWII units such as T-54 tanks and BMP-1 infantry fighting vehicles, and by adding some draft rules for ATGWs and shoulder-launched SAMs.
In general the changes were pretty light-touch; I don't want to move away from the simplicity of the underlying system.
The game saw Phil's Ethiopian infantry of the Black Banner Regiment closing on on the Somali-rebel-held town as Cuban "volunteers" in T-55 tanks rushed to support their attack.
Tomorrow sees a first somewhat serious attempt at play-testing some Cold War modifications to TacWWII. Richard P, Ned and Phil (chosen because of their relatively recent familiarity with the rules) are coming over to have a go at the battle of Jijiga.
This is a 1978 battle during the war between the Ethiopian government (the Derg) and the Western Somali Liberation Front. I've adapted the scenario from the late Bruce Rea-Taylor's book Battlezones.
I've decided the wet palette idea doesn't work for me. I can see how they might work for some people but I keep finding myself going back to my trusty ceramic tile for mixing paints.
If anyone's interested in trying one out there's one going cheap on eBay right now courtesy of yours truly.
So, after best part of a week with Kingspan, coffee stirrers, Polyfilla, paints, and static grass, I'm at the point where the French siege works for Puebla 1863 are in a usable state. If I needed to run the game next week I'd be happy with them as they are but doubtless I'll be inspired to add some additional improvements as we go on.
With this work finished and a large portion of the scenario design done, I'm really looking forward to presenting this game.
As an experienced designer of wargames scenarios I can tell you straight up that this one shouldn't work. A frontal assault on a defended enemy position could be a bloodbath. However, this is Sharp Practice; it's a game that emphasises the narrative and the interactions of the significant leaders on each side. This going to be a game where victory may look very different to what you expect!
As a break from building Mexican trenches, I did a bit of 3D printing followed by painting recently. The result was this...
It's a Dornier 217K-2 medium bomber in 1/300th scale, resized from a 1/350th scale model I found on Thingiverse.
The K-1 and K-2 versions of the Do 217 were distinctive for their bulbous nose. They were equipped to use the Fritz-X and Henschel 293 glide bombs. The model is based on a picture of one based in western France on anti-shipping duties in 1944. In addition, though, they were also used by the elite KG200 to target Soviet-controlled bridge in 1945.
Clearly with its visible print lines the model is far from perfect but I'm happy enough to use it in my TacWWII games.