It wasn't entirely clear what it was but at £3 for a pack the size of a bag of icing sugar it seemed rude not to give it a chance.
The Land of Counterpane
Sunday, October 18, 2026
I don't know what it is but I like it
It wasn't entirely clear what it was but at £3 for a pack the size of a bag of icing sugar it seemed rude not to give it a chance.
Friday, October 16, 2026
I have a peel tower!
I've always fancied owning a peel tower and now at last I do!
Back in 2012 I took a matched pair of Border Reivers armies (The Reivers and The Warden's Men) to the Berkley Hordes of the Things tournament. HOTT armies need a Stronghold that they have to hold onto if in the role of defender. At Berkley both armies used a Stronghold in the form of a group of stolen (or recovered) animals.
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| The Reivers with (at rear) the old Stronghold |
I'd always intended that The Warden's Men should have a peel tower or bastle house as their Stronghold. The Reivers force includes a Sneaker element that includes a guy with a ladder and another with a burning torch - both handy for attacking enemy buildings.
Although I cut out and began scribing the walls for a peel tower at the time, it was only recently that I went back to it and finished the thing.
There are two doors, one leading into the ground floor space where domestic animals are kept in the event of an attack, and one to the first floor accommodation that's accessed via a ladder (now pulled up into the building.
The tower's made from foamcore and thin card on a hardboard base.
At last The Warden's Men have their own Stronghold to defend...
A couple of years ago we stayed at Hallbar Tower near Lanark and I think the experience may have been in the back of my mind when I finally undertook this construction job.
Wednesday, October 14, 2026
A River Flows Through It
Last week I popped over to Staffordshire to see how Richard Phillips was doing. We hadn't managed to get together in person since his health scare meant that he couldn't attend Joy of Six. It was great to catch up and see him looking so well.
I passed on to Richard some terrain that I no longer have a use for but that can potentially be useful at his wargaming venue, The Unit. I also took over some of my 3D printed TacWWII makers for Richard.
In return I was delighted when he presented me with a pontoon-ferry that would work really well with my Woebetides collection.
In fact thinking about it there's no reason it wouldn't also work for the American Civil War or the Second French Intervention in Mexico. Ooh, or the Napoleonic Wars in Livonia!
It fits nicely on my larger (9" across) river sections and would, with the addition of suitable ramps, work fine as a pontoon bridge too.
Other riverine work had gone on at Stately Counterpane Manor.
When setting out the terrain for the playtest of "Ambush" or "The Princess Bride (not that one)", I'd realised I needed some more curved, 3" wide, river sections.
Fortunately I had some offcuts of hardboard that could be made to do the job nicely. I had also started a couple of straight sections designed to allow a river to enter the table on a diagonal.
My usual approach of raised banks made from filler with black paint and varnish for the water gave me over a metre of gently meandering river or, if the curves are rearranged, a single sweeping 90 degree bend.
Then with rivers on my mind I decided to revisit the replaceable ford modules. I wasn't entirely happy with the relative lack of visual difference between the second and third modules. I added a bit more in the way of Milliput paving sloping down into the water and repainted.
At the risk of giving away slightly too much in advance of the Steel Lard outing for the game, I'll reveal the effects of the progressive flooding of the ford. I'm sure you'll promise not to reveal this to any potential players won't you?
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| Stage 1 - Units crossing the ford roll 2D6 for movement discarding the lower-scoring die. |
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| Stage 2 - Units crossing the ford roll 2D6 for movement discarding the higher-scoring die |
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| Stage 3 - The ford is now impassable to wheeled vehicles but a Leader may try to carry the princess across on foot. |
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| Stage 4 - The ford is now completely impassable. |
No scenario designer worthy of the title could refrain in such circumstances from designing a "Carrying the Princess Across the Ford Table". Such I have done but, alas, revelation of the details is a step too far at this stage.
Sunday, October 4, 2026
Upgrading past endeavours
Inspired by how well those two went, I pushed on and did two more as well as an M113 armoured personnel carrier.
I've also upgraded some very long-in-the-tooth Char B1 bis models that have been in storage for far too long.
I'm in no danger of winning any points with the local IPMS chapter with any of these but I think they'll improve the overall appearance of any games I use them for.
Tuesday, September 29, 2026
Ambush!
- be faster to run than The Iron Hand of Mars, which was great fun but not ideally suited to the typical Lardy Day time-slot, and
- focus the players' minds on completing their mission rather than just fighting until one side or the other runs out of Force Morale.
| The Dubrisians must march from the near table edge to the ford in the distance. The ambushers will emerge from the left of the road. |
| The princess's cataphract guard led the march |
I'm going over to multi-based figures rather than sabot bases for Infamy Infamy. With so much close combat in the game, it's a real faff to cope with loose models when two or more units are in close proximity. Dice holders with yellow dice allowed us to track the units' strength points, avoiding the need to remove casualties.
| Before the ambush - a Dubrisian watchtower overlooks events from the other side of the river |
The fighting continued for some time. In fact we all lost track of how long the game had gone on; an indication of a fascinating scenario but not ideal for my play testing requirements!
... but unfortunately they were caught by the pursuing hill men and Jamie was forced to concede defeat.
Monday, September 21, 2026
French transport, 1940
Given a bit of spare time yesterday, I dug out an old toy and converted it into some transport for my 1940 French in 20mm scale.
I started with an old Lesney die-cast Scammel recovery vehicle with a broken towing arm. Some carved balsa wood and glued-on tissue paper gave it a canvas-covered rear platform. I think it looks like a reasonable approximation to a French artillery tractor, perhaps something from the Laffly company?
As you can see, there are two. The one on the left, above, I made about twenty years ago by a similar method. The colour matching isn't perfect but I'd think canvas tilts in particular would vary in colour.
I've no plans to use these at the moment but it's nice to know the second toy is no longer sitting in a box waiting for me to do something with it.
Friday, September 18, 2026
Sorry, which dice?
I used some of my home-printed dice holders to keep track of casualties but it was a bit of a pain keeping track of them and making sure the right one stayed with the right unit.
I'm thinking that maybe a white D6 could be used to indicate strength points from 6 down to 1. A Green die could be used for strength 12 down to 7 for these Russian infantry of Sweden's Regiment, replacing it with a white die when they reached half strength...
I can also use other colours to distinguish between unit qualities. Perhaps these Tartars are "Elite" with their blue die...


















