Last week I popped over to Staffordshire to see how Richard Phillips was doing. We hadn't managed to get together in person since his health scare meant that he couldn't attend Joy of Six. It was great to catch up and see him looking so well.
I passed on to Richard some terrain that I no longer have a use for but that can potentially be useful at his wargaming venue, The Unit. I also took over some of my 3D printed TacWWII makers for Richard.
In return I was delighted when he presented me with a pontoon-ferry that would work really well with my Woebetides collection.
In fact thinking about it there's no reason it wouldn't also work for the American Civil War or the Second French Intervention in Mexico. Ooh, or the Napoleonic Wars in Livonia!
It fits nicely on my larger (9" across) river sections and would, with the addition of suitable ramps, work fine as a pontoon bridge too.
Other riverine work had gone on at Stately Counterpane Manor.
When setting out the terrain for the playtest of "Ambush" or "The Princess Bride (not that one)", I'd realised I needed some more curved, 3" wide, river sections.
Fortunately I had some offcuts of hardboard that could be made to do the job nicely. I had also started a couple of straight sections designed to allow a river to enter the table on a diagonal.
My usual approach of raised banks made from filler with black paint and varnish for the water gave me over a metre of gently meandering river or, if the curves are rearranged, a single sweeping 90 degree bend.
Then with rivers on my mind I decided to revisit the replaceable ford modules. I wasn't entirely happy with the relative lack of visual difference between the second and third modules. I added a bit more in the way of Milliput paving sloping down into the water and repainted.
At the risk of giving away slightly too much in advance of the Steel Lard outing for the game, I'll reveal the effects of the progressive flooding of the ford. I'm sure you'll promise not to reveal this to any potential players won't you?
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| Stage 1 - Units crossing the ford roll 2D6 for movement discarding the lower-scoring die. |
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| Stage 2 - Units crossing the ford roll 2D6 for movement discarding the higher-scoring die |
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| Stage 3 - The ford is now impassable to wheeled vehicles but a Leader may try to carry the princess across on foot. |
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| Stage 4 - The ford is now completely impassable. |
No scenario designer worthy of the title could refrain in such circumstances from designing a "Carrying the Princess Across the Ford Table". Such I have done but, alas, revelation of the details is a step too far at this stage.






