Since then, inspired by the recent review of Benghazi Handicap, I've produced and painted two battalions of 1/300th scale M11/39 tanks for the Gabr-al-Ahmar scenario.
The Land of Counterpane
Thursday, April 16, 2026
Return to 3D printing
Since then, inspired by the recent review of Benghazi Handicap, I've produced and painted two battalions of 1/300th scale M11/39 tanks for the Gabr-al-Ahmar scenario.
Friday, April 3, 2026
Some Pliocene progress
Another pliocene animal is Stephanorhinus etruscus. Another cheap plastic toy, this one depicts a 4 metre long giant rhinoceros. I enjoyed airbrushing this model. It and the marcrauchenid benefitted immensely from a coat of AK Ultra Matt airbrush varnish.
The Tanu is a very old Mithril Miniatures model that's been sitting in a drawer for decades. The product code on the base enabled me to identify it as "32mm Lorien spearman" from their old Lord of the Rings range.
Another old model (I suspect early Games Workshop but I'm not sure) is this Firvulag stalwart in obsidian armour. Nothing much to say about this repaint of a figure that was unlikely to be used in any other context.
Another Firvulag is this troll-like creature. Also ancient, I think it came from the collection of my friend Alan Slater. I've repainted it as its original 1980s paint job was looking its age.
Finally, another attempt at a glass-armoured Tanu. This guy is in the rose and gold colours of a member of the Psychokinetic Guild. I probably didn't choose the easiest set of shapes to try and depicted as glass but practice eventually makes perfect (I hope).
I don't want to spend a fortune on this project - a few additional figures and perhaps one more building to add an alien element should be enough to give me a chance to play-test some suitable rules. At the moment I'm considering a What A Cowboy-based system as an alternative to Song of Blades and Heroes. Although Pulp Alley is another possibility... hmm....
Saturday, March 28, 2026
Further into the woods
Production on terrain for The Iron Hand of Mars continues apace. One of the locations in the game is an abandoned Roman marching fort, now overgrown. It was left behind in 9AD when the legions of Varus set out to over-winter back on the Roman side of the Rhine.
Standard procedure would have called for its destruction before the homeward march. That it remains intact serves as a chilling indicator that Varus's men thought themselves in friendly territory. They expected to return the following Spring and reoccupy the place. Instead they were ambushed and slaughtered by the German tribes under Arminius.
By the time Marcus Didius Falco arrived in the forest, the defensive ditch was clogged with brambles and the interior of the fort was a dense thicket of saplings.
Friday, March 27, 2026
Review - Command Decision - Benghazi Handicap
- Book Design - layout, illustrations, maps
- Historical Content - does the book provide useful background?
- Scenario Design - are they interesting, challenging?
- TacWWII Relevance - relevance and ease of conversion to TacWWII.
Instead, let's concentrate on the twelve included scenarios. The maps are scaled with (rather difficult to see) grid lines defining two-feet squares at Command Decision scale or one-foot squares for TacWWII. As such, for us most of the games will be playable on a 3'x3' table. They are detailed enough but we will need to convert the accompanying descriptions (shallow wadi, paved road, track etc) from Command Decision terminology to the TacWWII equivalents.
side but this should still be manageable.
Sunday, March 22, 2026
Into the woods
I've gone for a preponderance of blue clothing and shields for these guys and given them rather more helmets than the general run of tribesmen. I see them as holding on to remnants of any former Roman army-supplied clothing and/or equipment.
Friday, March 13, 2026
On the road to St Omer
| 3RTR Squadrons advance past the station |
Air support would be available to both sides subject to a roll of 1 or 2 on a d10 at the start of the turn. This makes the RAF and Luftwaffe way more present than they were in reality. I excuse myself on the grounds that people like to see aircraft models over the table. In addition, part of the aim is to showcase the TacWWII rules and I like how they handle aircraft.
In true historical fashion the battle became a confusing melee of close-range tank-on-armoured car action. Both sides' morale is rated Good and this helped keep the action going despite frequent morale tests caused by losses. The firepower of the German armoured car companies was much reduced by losses but their six-model starting strength makes them quite resilient in morale terms.
Throughout the battle the Germans continued to receive reinforcements. Unlucky card draws formed a traffic jam of truck-mounted infantry on the hill to the southeast.