The litter (lectica in Latin) is a 3D print from IronGateScenery that I picked up at Vapnartak. On sale at less than a fiver it seemed too good to pass up.
The Land of Counterpane
Sunday, February 15, 2026
Gangs of Rome additions
The litter (lectica in Latin) is a 3D print from IronGateScenery that I picked up at Vapnartak. On sale at less than a fiver it seemed too good to pass up.
Friday, February 6, 2026
Hammerhead Handout (revised)
I've produced a draft of a handout to accompany Running from Bull Run at Hammerhead. Any comments gratefully received before I go to print. Thanks to Sablemage via The Gaming Tavern and Prof Woodward for their feedback so far.
Tuesday, February 3, 2026
Running to Hammerhead
Hammerhead (held at the Newark Showground) is a show that specialises in hosting participation games. This will be the first time I've put on a game there since, I think, 2011 when the SOTCW team put on Crossing the Lippe.
However, this time they may not be the only Confederate horsemen to show up. I'm tempted to replace one of the infantry units leading the Confederate pursuit with a single Group of cavalry. This should make for some interesting tactical choices in the endgame period. I'll report back on the results.
Saturday, January 31, 2026
On the workbench...
So current production here at Stately Counterpane Manor is very much in a "random bits" phase.
First up is a pair of 3D printed bison I picked up at the otherwise disappointing Wirral Warboot sale back in September.
I got them with Glorantha in mind and they'll still do for that setting but they're without the riders I originally thought of adding. Left riderless they'll also potentially do for What A Cowboy.
Next we have some Perry Russian infantry. The front group of eight and accompanying NCO are grenadiers. Behind them are two groups of musketeers with their own NCO.
The formation is organised into four squadrons, two with Light Tank Mk VI and two with Cruiser Tank A13. Later the same evening I did a little more reading and came to the conclusion that the two types of tank were in fact mixed within squadrons. The question now is whether I redo the almost invisible squadron markings I painted on the turrets!
A scrap of paper pencil-ruled with 2mmx3mm rectangles provided the basis. The red fields and white central circles were painted in with acrylics. The internationally problematic political symbols would then be sketched in with a fine drawing pen.
That's in for now. There are some Calais-related terrain pieces currently in production but I'll post about those in a few days when I talk about some of the design choices I've made in updating the scenario.
Tuesday, January 20, 2026
Over at Andreivian Tales...
You can now read the account of the British attack on a ruined fort held by the renegade Turkish officer Iskender Bey at Andreivian Tales.
Friday, January 16, 2026
Return to Andreivia and Arc of Fire
Don't go blowing the image up to look at the detail. It's not a great job but pin-washing and dry brushing have lifted it a little.
Poorly Designed:If subject to red-then-black, make a Tac roll. If failed, the crew immediately abandon the vehicle leaving the hatches open to ventilate out hot air and fumes. Note that they may leave the tank moving and walk alongside it. They may not return to the vehicle for the remainder of this game turn.
Friday, January 9, 2026
Huns versus Late Romans
The Roman army, furthest from the camera above, was centred on two units of legionaries backed up by attached archers. These were flanked to their right by a unit of auxilia palatina (light infantry with "point blank weapons"; presumably darts), comitatenses (more light infantry), and some lanciarii skirmishers. On the other flank was the Roman cavalry equites, equites Illyricani, and Alan mercenary horse archers. It was only later that I realised I'd missed out a unit of sling-armed skirmishers who should have been there.
- Javelin-armed light infantry have a 45 degree shooting arc,
- Troops that try to evade but fail to do so aren't disordered, and
- Troops that do evade don't end their evade move facing away from the enemy.
| Early Hun shooting against the legionaries was surprisingly effective |
| By the end of turn 2 both legionary units had taken permanent losses |
| But one Hun unit would be lost as it failed to evade a legionary charge |
I'm reminded of why I enjoyed Basic Impetus back in the day. It's less anodyne than DBA and more capable of supporting interesting scenarios than To The Strongest. This second edition will certainly have a place among my ancient wargaming options.