Tuesday, February 17, 2026

Calais terrain test

I've been playing with my existing 6mm terrain trying to set out the revised table for Calais: The Road to St Omer.


Obviously there's a mismatch between the 1:300 scale of the models and the 1:4000 ground scale of the TacWWII rules. We instinctively understand the width of the roads and so we see the battlefield as a few hundred metres across rather than 3.6 kilometres. I'm giving serious thought to creating the road net in some other way for this game.

I have some tarmac roads made from cheap floor tiles (thanks Richard P for that tip) but they suffer from the same issue as regards overscale width.

Options, it seems to me, are:
  1. Stick with the latex dirt roads,
  2. Switch to the floor-tile tarmac roads (with the option of making some new sections that more perfectly fit the historical road layout),
  3. Make a whole new tarmac road layout with narrower road sections for a slightly more map-like visual effect,
  4. Create a dedicated 48"x28" gaming mat specifically for this scenario by airbrushing onto cloth, or 
  5. Create a dedicated 48"x28"gaming mat specifically for this scenario with the canvas-caulk-sand-paint-flock approach.
I have until July to make my mind up and build the solution. Part of me wants to put on the best-looking game I can while the rest says that it's just a one-off event and doesn't justify the effort.

I shall ponder. Suggestions welcome!


Sunday, February 15, 2026

Gangs of Rome additions

The latest additions to the Gangs of Rome collection are these:


The litter (lectica in Latin) is a 3D print from IronGateScenery that I picked up at Vapnartak. On sale at less than a fiver it seemed too good to pass up.

The lady (also purchased at Vapnartak) is from Bad Squiddo Miniatures. 


She's actually meant to be the Palmyrene Queen Zenobia but in my case I think she will probably see service as a Roman priestess. 

I've just finished reading Lindsey Davis's One Virgin Too Many, which sheds light on some of the strange cults in the city. I reckon I should be able to come up with some special rules to cover this incola (the GoR term for a significant non-player character). More on this later!

Friday, February 6, 2026

Hammerhead Handout (revised)

I've produced a draft  of a handout to accompany Running from Bull Run at Hammerhead. Any comments gratefully received before I go to print. Thanks to Sablemage via The Gaming Tavern and Prof Woodward for their feedback so far.








Tuesday, February 3, 2026

Running to Hammerhead

Running from Bull Run will be making an appearance at Hammerhead on Saturday 28th February. 


Hammerhead (held at the Newark Showground) is a show that specialises in hosting participation games. This will be the first time I've put on a game there since, I think, 2011 when the SOTCW team put on Crossing the Lippe

It'll also be the first time I've put on this particular game or anything like it at an event where players need to be recruited from the passing punters. I spoke to John Savage at Vapnartak, who does that sort of thing all the time. John says that the morning session can be quiet, while people are circulating and doing their shopping, but that after that demand picks up. John's participation games are renowned so if he finds recruitment slow...

I'm confident that once players are recruited the game will work well but I'm tempted to make one minor tweak. The legendary "Black Horse Cavalry" already make an appearance in the game with historically "mixed" results...


However, this time they may not be the only Confederate horsemen to show up. I'm tempted to replace one of the infantry units leading the Confederate pursuit with a single Group of cavalry. This should make for some interesting tactical choices in the endgame period. I'll report back on the results.

Having only previously run the game at Lardy Days where players are allocated in advance, I'll need to give some thought to display materials to have around the table. I might try a Keynote presentation on my iPad as well as some printed handouts.