After a request from frequent commenter Pete I did a bit of digital archaeology and found the scenario he wanted to see. It's an Arc of Fire scenario designed that had two ends in mind; to teach Chris Barnes the rules and to make use of Chris's 1980s British infantry platoon. The plot is perhaps a little far-fetched but Chris had specifically asked for something set in Berlin.
The format is in that used the scenario books by Skirmish Campaigns. In the event we ran the scenario without the variable attachments.
For those unfamiliar with the rules, troops are rated on a scale from 4 (the best) to 8 (the worst) for Morale (given per figure) and for Tac (tactical competence and training, given per unit).
Flashpoint Potsdamer Platz
Date: 14th November 1985, 1100 hours.
Location: Potsdamer Platz, British Sector, West Berlin.
History: A KGB operation to snatch a defecting Soviet agent from under the noses of British intelligence has gone wrong. Shots have been fired and the West Berlin authorities are alerted. The KGB officers with the drugged defector in their car make for their emergency extraction point on the edge of the Grosser Tiergarten near Potsdamer Platz. A platoon from Berlin Infantry Brigade is patrolling in the woods on the edge of the Tiergarten.
British Orders: It’s far from clear what’s going on but obviously there’s been some kind of Soviet incursion. It needs to be contained and the Soviets taught that they can’t just swan into the British sector.
Soviet Orders: Make contact with the KGB team and secure their extraction by way of a hole blown in the Anti-Fascist Protection Rampart (see scenario rules below).
Game length: Eight turns
SCENARIO RULES
1. The Soviet demolition team has two explosive charges. These are intended to blow a hole in the Wall at location X on the map. This location links to a safe path along the GDR side of the Wall, avoiding the anti- personnel minefields.
2. Setting the charge requires a successful TAC roll by a member of the demolition team who must subsequently retire 4”. Roll 1d10 on the team’s next card – on a 1 the charge fails completely, on a 2 it fails partially – the gap is passable by only one figure per card.
3. Should both charges fail the VDV will need to climb over the Wall. Any figure can assist another to cross the Wall, taking a whole card to do so and requiring a successful TAC roll.
4. The Tiergarten consists of light woods at this location.
5. If extraction looks impossible, the defector should be shot. This can be done only by the Soviet CO or by one of the KGB officers rolling anything but a 1.
SCENARIO OPTIONS
Helicopter Extraction: A helicopter extraction would be an alternative means of getting the Soviets out of West Berlin if you have a suitable helicopter model.
Battle Taxi: One of the British sections may optionally be deployed in it FV432.
Cavalry: As an option, a Chieftain of 14/20 King’s Hussars can be used to lend tone to what would otherwise be a vulgar brawl.
2 comments:
That is brilliant- thank you for doing that. I've got everything except the wall to play the game too. I'm sure I'd be easily able to make something appropriate.
Cheers,
Pete.
No problem Pete, happy to oblige.
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