Wednesday, May 25, 2016

Korsun Pocket Russian Supports

In a somewhat foolhardy moment I decided to run a large game of Chain of Command at Gauntlet in July.  Foolhardy because I've only ever played the rules solo up to now. The game is one I've wanted to do for years - German troops, largely infantry, escaping from the Tcherkassy (or as the Soviets called it Korsun) Pocket.

I've done a little research and I'm in the process of determining which types of support will be available to the two sides.  As usual with Chain of Command, the reinforcements are sorted into numbered lists.  So for example a platoon with six points of support could pick three items from list one and one from list three or any similar combination.

First up are the Soviets:

I'm presenting these here so my fellow players have some idea of what toys they might usefully bring.   The German list will follow shortly.

I'm reasonably confident of the appropriateness of all of these for Ukraine in February 1944 but if you know otherwise....

Monday, May 23, 2016

Two Lions Rampant

On Saturday I ran a game of Lion Rampant for Gus, Phil, Leo and Arthur.  Inspired by the Harrogate club's game at RAGE, I split my Swiss and Burgundian retinues into two and we played two "Defend the Indefensible" scenarios side by side.

Gus and Leo played the attacking Burgundians whilst Phil and Arthur looked after the Swiss who were trying to protect their bombard and their bear mascot.


The idea was that the Swiss were besieging a Burgundian-held town off table to the east (far end of the table in the view above).  The Burgundians sally out to disrupt matters.

The Italian mercenary crossbowmen guard Bruin

Burgundian Men At Arms bear (ouch!) down on them.  The Italians don't get a shot off!

Swiss pikes rush to help
The Italians are forced back and the bear is killed!

Arthur and Phil ponder the need to defend the gun.

Is there to be a mass cavalry brawl?  Burgundian Men At Arms and
coustilliers against Swiss mounted crossbowmen?

The brilliance of Phil's dice rolling is matched only by the poverty of Leo's 

See what I mean?  Needing 5s and 6s, Phil scores eleven hits out of twelve
to take out two Men At Arms, one of whom proves to be Leo's leader. 

Leo's Men At Arms rout and he is forced to withdraw to keep his
last two units intact

Arthur's Pikes and Halberdiers move to reinforce Phil's handgunners
around the bombard 

The final climactic melee sees Claude de Neufchatel lead a charge onto the Swiss pikes.  The Swiss
prevailed.
In the end the Burgundians had taken one objective but one of their retinues had taken too many casualties trying to capture the second.  In the end I called it a draw.  Lion Rampant was felt to be an enjoyable game; all the players being new to it on this occasion.

Sunday, May 22, 2016

Great Worm - Pulp Alley Terror?

I had a business trip to London on Friday and managed to get time to pop into Orc's Nest in Covent Garden on the way home.  There I encountered Reaper's Bones range of plastic fantasy models for the first time.

I bought this, reckoning it would come in useful in future Pulp Alley games:


It's listed as a Great Worm.  It stands about 60mm tall at its highest point and it appears to be injection moulded in a slightly flexible material (a hard grade of polythene?).  At first glance I can't see any mould lines but the bottom is slightly uneven it will need gluing to a base.  For three quid it was pretty much irresistible.

I envisage using this as a terror, or perhaps a perilous area, is some future climactic episode.

Tuesday, May 17, 2016

Vallejo paint names



Just doing a bit of base-coating.  Is it very wrong that I paint winter Soviets in English Uniform and late-war British vehicles in Russian Uniform?


Wednesday, May 11, 2016

More GNW Russians

This is how I'm doing my 6mm horse and musket units at present.


I started of with one 60mmx30mm element per battalion for Polemos:GNW but found that I can't get on with the rules.  I'm now planning on using either Black Powder or Maurice.  The pseudo-four-element approach should work for both.  It also saves two strips of figures per 120mm wide unit!

I've yet to attach flags but the front rank unit is the Semionovski Guards whilst the second is Sweden's Regiment.


Tuesday, May 10, 2016

On the Workbench - more Burgundians

I'm running another game of Lion Rampant in about ten days and I wanted to add another unit as we're likely to have more than one player a side.  Digging through the stash, I found I could make another unit of mounted men at arms.  I need to get one finished every two evenings.  As you can see, I'm under way...



Most of the figures are from the Perry plastic men at arms box.  One of the exceptions is this guy:


...who's an old Foundry metal figure.  He had an open hand and a cast metal lance but I've lost count of the number of times hand and lance parted company so I've given him a plastic battle axe from the Perry plastics set.  He rides a rather small horse, manufacturer unknown; one of a lot I picked up cheap and riderless at Games of Liverpool about 35 years ago!  I've added a bit of extra height to the base so he won't look too out of place alongside the large Perry horses.

Finally we have a bit of a composite.  This started off life built straight from the Perry light cavalry box.  Unfortunately, though, he was captured and badly mauled by our puppy whilst he was still at the undercoat stage. He lost both arms, his head, and the horse's tail and left rear foot.  I've added a bare head from the men-at-arms box, arms with trumpet from the bill and bow set and a horse tail cut down from an Airfix 54mm figure.  I never throw such things away - you never know when they will come in handy.  I just need to sculpt the missing fetlock from Green Stuff and we're away.



Monday, May 2, 2016

April stuff now off the workbench

I've made reasonable progress clearing April's figures from my workbench.   

I previously showed the Fallschirmjaeger, and here's most of the rest: 


The Hinchliffe MG34 teams were stain painted and then given a wash of Vallejo Sepia.   I may offload these guys on Ebay; they are bigger than most of my other 20mm figures and while they'll make a perfectly good MG company for Rapid Fire, they are along way short of the additional figures they'd need for Chain of Command.


Then we have the repaired and upgraded figures.  The mid-late war SS officer (Dixon) on the left ad the early war SS machine gunner (FAA) in the middle both had broken ankles repaired and the joins strengthened with Green Stuff.    The FFA early war NCO on the right is just a rebase with a little tidying up of the paint-job.


The two garden modules were prompted by looking at my recent Chain of Command games and thinking, "Those buildings don't look right standing on a green cloth; they need to be surrounded signs of habitation".  I then spotted a couple of gardens on the Perrys' game at RAGE and decided to see what I could do.  I think I'm going to make an effort to add plenty of these little details to my terrain collection in all three scales (6mm, 20mm and 28mm).