Friday, March 14, 2025
Crisis Point 2025 - places still available
Tuesday, April 9, 2024
Crisis Point - a first report
So Crisis Point came and went at the weekend and I think it's been a great success. We took over Dungworth Village Hall for the weekend and managed to entertain and feed fifteen participants for the weekend.
I'd originally planned for three games with the deliberately vague theme of "Invasion" but we were unfortunate in losing one of the games due to family commitments and then, late in the planning process, losing its hastily arranged replacement due to illness.
Despite this we managed to comfortably accommodate the players we had and all of them seem to have enjoyed the experience. A nice side-effect of the cancellation of our original third game was that in the end all of us were playing in the same alternate-reality setting; a Soviet invasion of Czechoslovakia in Summer 1948.
The first game set up was my Stary Boleslav. As regulars here will know, this involved two Soviet Forward Detachments (mixed brigades) advancing on the eponymous Czechoslovak city. The defenders had a single, somewhat disorganised, brigade to resist them across two axes of advance.
I'll put out a later post describing how my planning of the game worked out in detail but for now you need to know that on both axes of advance the Soviet forces found themselves up against a stiffening Czechoslovak defence along the line of the major river. In both cases the Soviets pushed forward with tank units leading and tried to bash through the built-up areas along the river.
In the south Jamie C and Matt Z ran into a few problems by advancing faster than they expected. Their lead Soviet units were so fast that they ran into their own pre-programmed artillery fire.
![]() |
The southern table, looking toward Stary Boleslav |
![]() |
The first southern table with the town of Albrechtice top right and Dobruske village top left |
![]() |
Pe-2 strike on Albrechtice |
![]() |
The northern table, looking west towards Stary Boleslav. Blatno is the large built-up-area on the river. |
![]() |
The old bridge at Blatno with Czechoslovak defenders on the left |
![]() |
The castle - a Kibri Z-scale kit expertly assembled by Richard P |
Saturday, February 17, 2024
Crisis Point, 6th and 7th April 2024
This year's Crisis Point wargaming weekend has the theme "Invasion". It will take place at a new venue, Dungworth Village Hall in Dungworth, and will feature three games set during the Cold War period.
STARY BOLESLAV, 1948
Presented by Richard Crawley
4-8 players. TacWWII rules.
A game for 4 to 8 players set during a fictional Soviet invasion of Czechoslovakia in 1948.
This game sees two Soviet command teams racing to be the first to reach the Czechoslovak city of Stary Boleslav. For the winner there’s the prospect of being awarded the Order of Suvorov (Second Class), while for the loser there’s the very real possibility of being appointed to command the security detachment of a chemical weapons research facility. In Kazakhstan!
Meanwhile the Czechoslovak command team will be tasked with defending two major highways converging on the city. But with what forces? The political situation is confused. Have pro-Soviet elements been successfully purged from the Czechoslovak Army?
We’ll be using the TacWWII fast play grand tactical rules. They are easy to learn - no previous experience necessary and put players firmly in the seat of the brigade commander while still giving a decent impression what’s happening right down to platoon level.
ČESKE SKALICE, 1948
Presented by Andy Taylor and Neil McCusker
2-6 players. Cold War Commander 2.0 rules.
Another game set during the fictional Soviet Invasion of Czechoslovakia in 1948.
Soviet forces have have crossed the Czechoslovak border from eastern Germany and Poland. One of the main axes of attack is Wroclaw - Hradec Kralove - Prague. Czechoslovak army elements are defending at Česka Skalice on this route and something of a traffic jam has developed behind the Soviets’ Forward Detachment. The Forward Detachment is ordered to brush these defenders aside and push on towards Hradec Kralove.
Cold War Commander is another easy to learn set of rules, the new edition of which was recently published by Pendraken.
A SHOT IN THE DARK, FALKLAND ISLANDS, 1982
Presented by Mark Kniveton
3-5 players. Modified Chain of Command rules.
D Company, 2 PARA launches a night assault on Argentinian 12th Infantry Regiment positions near Military Air Base Condor at Goose Green on East Falkland (Isla Soledad).
This games uses a Falklands War adaptation of the hugely popular Chain of Command platoon level skirmish rules by Too Fat Lardies and 20mm scale miniatures.
The cost for the weekend is £15, which covers the cost of hiring the hall and lunch on each day. If you'd like to attend the event, please contact me by commenting below.
Wednesday, April 3, 2019
Crisis Point 2019 Report
Thursday, April 12, 2018
Crisis Point 2018
We took possession of the school hall on Friday afternoon and it was a pleasure to welcome returnees Ian, Andy, and Richard P as well as new boy Mark J who had all come along to help with the set-up.
There were slightly fewer tables this year than on previous occasions. We briefly considered raiding the old village hall for trestle tables but in the end we decided to make a virtue of necessity. A smaller table would mean all forces getting into action earlier and give us a good chance of getting to a climactic battle on Sunday.
We managed to get the tables pretty well set up by a little before beer o'clock. Sadly, however, I don't seem to have taken any successful shots of the whole table.
On Saturday morning the gang all turned up. We had Rob and Russ returning for the first time in several years, Tom and local lad Gabriel with us for the first time, and regulars Arthur, Leo, Kevin, and Jamie back again from last year.
![]() |
Tom definitely got into the spirit of the game - his portrayal of Solomon Rubenstein, the Andreivian Minister of War went far beyond silly hats. |
Andreivian propaganda posters await the advancing Turks |
Silly hats were de riguer for the defenders of Tcherbevan |
The Black Sea was alive with ships |
An Andreivian Mk V tanks advances across friendly trenches to take on Johnny Turk |
Whilst another passes the fort at the heart of the Dvimin Line |
Meanwhile more Andreivian forces defend the rear against Russ's advancing Bolsheviks |
![]() |
The Turkish Navy stands ready to lend a hand |
The northeast corner of the table with the walled city of Kedelkalak in the background - loverly work by the Wet-Nurse of Andreivia, Richard Phillips. |
The Andreivian Air Force takes to the sky! |
The factory was the site of fierce fighting on Sunday |
Everyone converged on the city |
Thank you all who attended. I'm already making plans for next year!
Monday, April 10, 2017
Crisis Point 2017
However, I did manage to take a load of photographs and here are some of them:
Action started immediately on the Caucasus Front table with Ian Shaw (left) valiantly defending the Andreivan trenches against Andy Sangar and Kevin Tingle's Turks. |
Setting up the Black Sea Coast table |
![]() |
Bloodbath at the National Museum - Will, Ron and Andy C played in Jamie's Pulp Alley game. The Andreivian Police prevented the theft of an Andreivian national treasure but did so without subtlety! |
SMS Koblenz accidentally pushes aground an Arab dhow. |
Turkish troops reach some of the frontline trenches; their Andreivian defenders have fled! |
Casualties mount up on the Andreivian baseline! |
The Australian Light Horse dismount to defend the Tuzkhur Valley... |
... as unidentified Russians enter the area. |
Leo's camel train comes under artillery fire killing one of his pack camels |
![]() |
The Dhow is afloat again and makes off for the Dardanelles. And look! There in the background is the missing German submarine SMS Haifisch (one for the Rammstein fans there). |
However, the Germans did manage to tow off their stranded submarine and so completed one of their aims.
The Turks broke through a lightly-manned section of Andreivian trenches on the Caucasus Front and forced a general withdrawal.
In Eastern Andreivia, Woosterforce reached and occupied the town of Tuzkhur despite a distinct lack of cooperation from the Andreivian commander on the scene.
Two groups of Arab 'merchants' had completed some kind of deal but it was not yet clear what had been exchanged for what.
On day two there would be some adjustments. There would be some fighting in the capital Tcherbevan as Russian Bolseviks tried to forcibly correct the doctrinal error of Andreivia's Left Social Revolutionary government.
We restructured the Black Sea Coast table to accommodate a fighting withdrawal by Ian's Andreivians and a hasty attack by Kevin's Turks.
Andy S and Arthur took charge of more Turks pursuing Woosterforce from the south. The Eastern Andreivia table saw fierce fighting along the Tuzkhur Road.
The Bolsheviks advance past the grain warehouse in industrial Tcherbevan |
![]() |
A random event saw the ammunition carrier of the British MG team panic and flee. That's him, top right above. Doubtless he'll be shot at dawn. |
![]() |
Woosterforce comes under artillery fire from the pursuing Turks. The also suffered mysterious gas attacks from an unknown attacker. |
A gunnery duel between the Andreivian armoured train and SMS Koblenz went on for much of the day. In the end German troops took the train by close assault. |
In all I was reasonably pleased with the event. We ended up with 11 players including myself whereas at a relatively late stage in the planning it had looked like we might have as many as 16. For this reason some of the events and forces I'd originally planned for, The Spanish university archaeologists for example, found themselves on the cutting room floor.
Arc of Fire stood up pretty well under the strain of handling larger-than-designed-for forces. I was pleased with the variant card activation process.
I'll reveal more about the inner workings of the plot in future postings.