Robin had control of four Ninjas detailed to search the vicarage and capture the Reverend. Gus and Peter took, respectively, the roles of the Hon Miranda Carlyle. Miranda had learned that her Uncle Charles feared for his life and had flown (literally) down to Little Muttering with her Belgian pilot friend Pierre Baudouin.
The game began with villains and heroes approaching the vicarage from opposite corners of the board.
Miranda knocks at the front door whilst Pierre passes the vicar's Rolls. Meanwhile, a ninja stealthily crosses the lawn. |
One of the ninjas checks out the rainwater butt (an encounter marker) beside the garage. |
As a result of the encounter marker, the vicar attempts to escape by climbing out of a side window of the vicarage. |
Miranda flees the vicarage... |
... but she's caught and taken down by a ninja. |
3 comments:
The objective markers sound interesting. How do they work to trigger events?
You can use them in different ways. I used playing cards with each card triggering a different event depending on whether it was indoors or out.
I'll post up the list.
Great, thanks.
Post a Comment