In preparation for the Crisis Point: Arctic Strike, Andy, Richard and Jamie all played parts of the forces they'll be using in the big game. As usual I umpired; I must get some playing practice in too!
Elements of 1256th Reserve Motor Rifle Regiment
Battlegroup HQ 180
1x CO (CV8), FAO, ZSU23-4, Recce BRDM-2
3rd MR battalion 795
HQ (CV7), 9x BTR-70, 9x Infantry, 2x Sagger
4th Tank battalion (part) 315
HQ (CV7), 3x T-55
1st battery, 1256th Artillery battalion 55
1x 122mm howitzer, 1x Truck
1345 points, breakpoint = 13
Callsign Romeo Sierra
HQ, 3x Delta Force SF (LAW Imp)
A Coy, 10th Gurkha Rifles
HQ (CV9), 1x 81mm Mortar, 1x Milan 2, 3x Infantry (Carl Gustav)
C Bty, 7 Field Regt Royal Artillery
FAO (CV8), 2x 105mm Light Gun, 2x Trucks
950 points, breakpoint = 5
and Jamie had:
Finnish ForcesCO, Recce PT-76
2x HQ, 6x BMP-1, 6x Infantry w. Miniman
3x BTR-60PB, 3x Spigot ATGW
1x 155mm towed gun, 1x Truck
The mix of forces was partly designed to give us a chance to try out the recce rules from Future War Commander (which we're using in the big game) and to play test the Spetsnaz special rule ("have recce ability") albeit applied to Delta Force operatives!
This game being fairly quickly thrown together we used the Exploitation scenario fairly much straight out of the book with the NATO/Finnish forces attacking.
|The battlefield with the defending Soviets deployed. The NATO / Finnish alliance entered from the right.|
|The major Finnish effort on the right.|
Jamie pushed his main effort forward on the right with his two BMP companies leading, followed by the T-72s to the left of the road and the Spigots in their BTR-60PBs to the right.
|A Coy, 10th Gurkha Rifles moves up on the left (HQ in the woods, FAO front right, mortar rear right).|
|NATO forces reach the stream.|
|Soviet T-55s move up.|
|Colonel Sangarov's Headquarters|
|NATO forces cross the stream and establish themselves in the large wooded|
area thus ensuring at least a marginal victory.
|NATO artillery fire finds the Soviet armour.|
|The final position on the NATO right - the smaller wood is nearly taken and Jamie's Finish T-72s may even|
survive being driven past unsuppressed enemy infantry in the woods!
We managed to get through five and a half turns before Andy and Richard had to leave. NATO had at least a marginal victory and we thought they had a good chance of going on to get the complete victory in the following two turns.
The game was very enjoyable, flagged up how much work I need to put in to get familiar with the rules, and gave us all a feel for how they'll handle infantry-heavy combat in dense terrain.