Sunday, December 29, 2013

Holiday Gaming part 1 - Arc of Fire

I usually try to get a couple of all-day gaming sessions in over the Christmas/New Year holiday period. Tis year's first session started of with a play to play some Arc of Fire in preparation for this year's big Crisis Point game.  In the end we also got in a game of Pulp Alley too.

The Arc of Fire game was to practice house-to-house fighting in Tcherbevan.

In the foreground is part of the Turkish Quarter.
In the background, beyond Culture Ministry Boulevard
is the edge of the Armenian Quarter.
Jamie and Andy played the Andreivian Turks whilst Richard and Ron played the Andreivian Armenians.  Both sides had a platoon of militia types. The Turks, thanks to their highly motivated foreign volunteers, having slightly higher morale.  I also gave the Turks some additional forces to reflect the fact that they were to be on the attack.

The presence of the Andreivian-Armenian flag on the large building in
the foreground shows that it needs to be recovered by the Turks.
It's well defended.
Jamie launched a squad of Mujahideen in an unprepared attack on the southern end of the large building, which was held only by a unit of three Armenian combat engineers.  Unfortunately for Jamie, Richard rolled very well and the Mujahideen took heavy casualties.

In the northern half of the board, Ron had an Armenian militia squad and their HQ unit.  He was faced by Andy with a sniper team, a tank-hunter team, and a "technical" in the form of a pick-up truck mounting a 40mm auto grenade launcher.

Ron's forces advance. 

Andy advanced the technical but it came under heavy fire from the large building and the crew were killed.

Jamie managed to get his second squad of Mujahideen into the large building...

... but they lost the ensuing firefight and we decided to call it an Armenian victory after three turns.

News of the Pulp Alley game next....


Pete. said...

Great to see 'Arc of Fire' being played still- not had a game of it in a few years now.



Counterpane said...

I find AoF to be a set of rules that tells a convincing story as it goes along.

I particularly enjoyed discovering that the Andreivian Armenian HQ unit had been dallying with local "ladies of negotiable affection" and had developed a very distracting case of "crabs"!