The cottage from the old Airfix Command Point set had been sitting half finished in my workshop for several years.
The garage on the left is a foamcore box with cardboard doors, roof and coping stones. It's covered in brick-paper. The cottage itself is surrounded by rubble made from tile grout, small stones and some bricks from 4 Ground. The bricks are too large and the walls of the Airfix model are too thin but I can live with the effect. The garden walls are a mixture of grout-covered foamcore and parts from a Matchbox scenic base (from the Char B1 bis kit I think).
Monday, January 13, 2014
Sunday, January 12, 2014
Phew!
One of the more challenging modelling tasks I've attempted recently was gluing together this:
It's the Koenigstrasse building from Commission Figurines that I bought at last weekend's Penkridge event.
This is the first laser-cut MDF building of any size that I've built. Much of the construction involves what are effectively lots of small mortise and tenon joints. When you're tying to join two side walls to a corner floor unit that has to slot into both simultaneously, whilst keeping the similar construction you've just completed in the opposite corner and trying not to get excess glue over the nicely engraved exterior of the building... aaaargh!
Oh and none of this is helped by the parts being laser cut meaning that the tenons are very precisely sized with little or no 'wiggle room'. I had to trim a few of mine with a very sharp scalpel blade to get them to fit at all.
The advice (for what it's worth) of one who has just built his first of these is:
It's the Koenigstrasse building from Commission Figurines that I bought at last weekend's Penkridge event.
This is the first laser-cut MDF building of any size that I've built. Much of the construction involves what are effectively lots of small mortise and tenon joints. When you're tying to join two side walls to a corner floor unit that has to slot into both simultaneously, whilst keeping the similar construction you've just completed in the opposite corner and trying not to get excess glue over the nicely engraved exterior of the building... aaaargh!
Oh and none of this is helped by the parts being laser cut meaning that the tenons are very precisely sized with little or no 'wiggle room'. I had to trim a few of mine with a very sharp scalpel blade to get them to fit at all.
The advice (for what it's worth) of one who has just built his first of these is:
- use PVA glue (sparingly) applied between the tabs with a cocktail stick
- do all the walls first
- consider a configuration where the corner floor sections are in opposite corners so you end up slotting together two L-shaped half buildings
- slot the completed building onto its base last (while the glue's still wet).
Now to acquire some grey spray paint!
Saturday, January 11, 2014
Not Something I'd Usually Buy...
... but this month's Railway Modeller Magazine has a free 1/76th scale lineside hut kit on the front.
I suspect the kit probably costs a fair percentage of the magazine's £3.95 cover price in the shops. It'll come in hand to add a little detail to 20th century 20mm scale games and there might be some useful ideas in the magazine too.
I suspect the kit probably costs a fair percentage of the magazine's £3.95 cover price in the shops. It'll come in hand to add a little detail to 20th century 20mm scale games and there might be some useful ideas in the magazine too.
Monday, January 6, 2014
The English Church
In the heart of Tcherbevan's Armenian Quarter stands the "English Church". It was built to serve the spiritual needs of British merchants in the 18th century. Now it forms a sanctuary for many of the foreigners trapped in Tcherbevan by the fighting.
Of course as soon as she saw it my former-archaeologist wife pointed out that the graves should all be oriented east west in line with the church itself. I can only suggest that the gravestone near the front gate has been moved to make way for some past development.
Of course as soon as she saw it my former-archaeologist wife pointed out that the graves should all be oriented east west in line with the church itself. I can only suggest that the gravestone near the front gate has been moved to make way for some past development.
Sunday, January 5, 2014
Shopping Trip - Penkridge
I had a trip over to Staffordshire today for my first visit to the Penkridge wargames table top sale. My Christmas spending money went on some bargains, some really useful stuff, and some silly purchases.
At the back are three vaccuum-formed terrain pieces I was kindly given by a gentleman who just wanted rid of them. In a fit of goodwill I bought the four blister packs (right) from him even though they've added to my unfortunately large unpainted 28mm lead pile. They are Sharkmen and Host Alpha and Host Omega Shock Troops from Black Tree (under licence from Old Glory in the US). They might prove useful for Pulp Alley. I think I'll see if Millie wants to have a go at painting them.
I also bought a box of Warlord Games 28mm Sarmatian Cataphracts. This was entirely Simon Miller's fault. He keeps making me look at beautiful pictures of magnificently painted ancients. Even though I'm doing late period Romans in 6mm scale I can't resist doing some in 28mm for Impetus too!
In the middle are a couple of ready-made T-34/76s. At £6 each these were too good a bargain to pass up. I'm working towards playing some of the scenarios in the Skirmish Campaigns book Grossdeutschland at Kursk and will need up to ten of these so I'm picking them up as the budget allows.
Finally, front left, is a flat-pack laser-cut building from Commission Figurines. It's their Koenigstrasse building in 20mm scale and it's going to go straight into use as one of the ruined buildings along Culture Ministry Boulevard in Tcherbevan.
At the back are three vaccuum-formed terrain pieces I was kindly given by a gentleman who just wanted rid of them. In a fit of goodwill I bought the four blister packs (right) from him even though they've added to my unfortunately large unpainted 28mm lead pile. They are Sharkmen and Host Alpha and Host Omega Shock Troops from Black Tree (under licence from Old Glory in the US). They might prove useful for Pulp Alley. I think I'll see if Millie wants to have a go at painting them.
I also bought a box of Warlord Games 28mm Sarmatian Cataphracts. This was entirely Simon Miller's fault. He keeps making me look at beautiful pictures of magnificently painted ancients. Even though I'm doing late period Romans in 6mm scale I can't resist doing some in 28mm for Impetus too!
In the middle are a couple of ready-made T-34/76s. At £6 each these were too good a bargain to pass up. I'm working towards playing some of the scenarios in the Skirmish Campaigns book Grossdeutschland at Kursk and will need up to ten of these so I'm picking them up as the budget allows.
Finally, front left, is a flat-pack laser-cut building from Commission Figurines. It's their Koenigstrasse building in 20mm scale and it's going to go straight into use as one of the ruined buildings along Culture Ministry Boulevard in Tcherbevan.
Saturday, January 4, 2014
Holiday Gaming part 4 - Arc of Fire Again
Not really holiday gaming this because I've been back at work a couple of days but on Friday evening Russ Phillips came over for an introduction to Arc of Fire.
I laid on a simple scenario in which Russ, commanding a small platoon of well-motivated and reasonably trained Mujahideen had to sweep the edge of an Andreivian forest for an SAS forward observer team hiding in the undergrowth.
To demonstrate some of the less frequently used elements of the rules I gave the SAS a half-battery of three 105mm guns in direct support (i.e. treated as if they were at platoon-to-battalion level in the AoF rules). In addition the SAS had extended spotting and were spotted at half normal range due to expert camouflage.
I didn't take many pictures because I was busy explaining the rules to Russ. He had to move out of his village base (below) ...
... and sweep the woods (bottom left in the picture below) where, unbeknownst to Russ, two two-man SAS teams were hidden.
The game was fun and the craic was a great antidote to the return-to-work blues. I love the way the combination of card-driven sequence of play, passed or failed TAC rolls and random events tell an emerging story in AoF.
The Mujahideen were of high morale and pushed on despite taking casualties from artillery and, eventually, small arms fire.
Although realistically the SAS would have bugged out before the Mujahideen got too close (I'd carefully positioned them to make this possible) I decided to leave them in place so we could try out close range fire and even close combat.
Outnumbered 2:1 the SAS protection team was wiped out and we left the game with the Forward Observers bugging out to safety.
Russ really enjoyed the game and I think we both came out of it with enthusiasm renewed. Russ is now down as a definite for Crisis Point III where he'll be joining Jamie as part of the Russian force.
I laid on a simple scenario in which Russ, commanding a small platoon of well-motivated and reasonably trained Mujahideen had to sweep the edge of an Andreivian forest for an SAS forward observer team hiding in the undergrowth.
To demonstrate some of the less frequently used elements of the rules I gave the SAS a half-battery of three 105mm guns in direct support (i.e. treated as if they were at platoon-to-battalion level in the AoF rules). In addition the SAS had extended spotting and were spotted at half normal range due to expert camouflage.
I didn't take many pictures because I was busy explaining the rules to Russ. He had to move out of his village base (below) ...
... and sweep the woods (bottom left in the picture below) where, unbeknownst to Russ, two two-man SAS teams were hidden.
The game was fun and the craic was a great antidote to the return-to-work blues. I love the way the combination of card-driven sequence of play, passed or failed TAC rolls and random events tell an emerging story in AoF.
The Mujahideen were of high morale and pushed on despite taking casualties from artillery and, eventually, small arms fire.
Although realistically the SAS would have bugged out before the Mujahideen got too close (I'd carefully positioned them to make this possible) I decided to leave them in place so we could try out close range fire and even close combat.
Outnumbered 2:1 the SAS protection team was wiped out and we left the game with the Forward Observers bugging out to safety.
Russ really enjoyed the game and I think we both came out of it with enthusiasm renewed. Russ is now down as a definite for Crisis Point III where he'll be joining Jamie as part of the Russian force.
Wednesday, January 1, 2014
Holiday Gaming part 3 - More Pulp Alley
The second gaming session of the Christmas break period saw three more games, this time all of Pulp Alley.
On New Year’s Eve, I refereed a mini-campaign for Millie, Jamie, Gus, Richard, and Andy. The idea for the plot was stolen from, sorry inspired by, a scenario in the rule book of the Buffy the Vampire Slayer RPG. Betsy Baker, a nerdy Sunnydale High School student, spurned by the cooler kids, sets out to get revenge by summoning fictional enemies from across the universe to wreak havoc in the town.
We initially played two games. The first was a two-handed game between Buffy and her friends (run by Jamie) and an enemy league consisting of Angelus, Spike and Drusilla (run by Gus). This was another chance to use my dungeon terrain; to act as the tunnels and sewers so beloved of the writers of BTVS.
| Scenario 1 set-up |
Simultaneously, the League of Super Evil (Millie), the crew of the Heart of Gold (Richard) and a group of Pan Tangian pirates led by Jhary-A-Conel (Andy) found themselves in a mysterious, misty, ruined city (my Pavis terrain) battling for control of a dimensional gateway that might lead them back to their home worlds.
| Scenario 2 set-up |
The Tunnels Under Sunnydale scenario went quickly as the characters sped through the tunnels.
| Angelus arrives late - delayed by a scenario event. |
In the Ruined City, Millie's League of Super Evil (in the form of Jessica von Troken) quickly captured the first plot point and with it a key to the Dimensional Gateway.
| Jessica von Token achieves the first Plot Point. |
| Richard (rear) and Jamie (right foreground) sport the I-have-the-initiative hats for their respective games. |
The main Plot Point for Tunnels Under Sunnydale was the Field Generator; a piece of high tech equipment wired up to a strange, crudely sculpted statuette. There was also a small area of standing water which, if explored would have revealed the presence of a previously unsuspected ladder leading down into the main chamber of the tunnels. The latter Plot Point was never achieved so no-one had the option of an additional entry point for our afternoon scenario.
| Buffy and Willow examine the Field Generator whilst Giles consults his books for how to avoid a Scorpionman (perilous area). |
On the other table, Jessica von Troken managed to activate the Gateway and members of all of the leagues ran to take advantage.
| The Pan Tangians dash for the Gateway |
After lunch of chestnut soup and homemade bread we started the second scenario. This saw all five leagues in the tunnels attempting to find the hidden door leading to Betsy Baker's control room.
| Game 3 set-up |
This third game proved a bit long-winded with the profusion of extremely hazardous areas, centred on creatures summoned by the Field Generator, causing serious delays. Infighting between the leagues didn’t help progress.
| Davros and a Dalek prove troublesome to members of three separate leagues. |
| Willow opens the secret door... |
| ... leading to Betsy's control room. |
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