Carl and I played Recon at Cosnes, the first scenario in Scott Fisher and Nathan Forney's Skirmish Campaigns book Rommel's Route to Verdun. Meanwhile Jamie and George played a Lord of the Rings skirmish scenario designed by Jamie and using the Games Workshop rules.
Recon at Cosnes is a small scenario; only eight turns on a 3'x2' table using 20mm figures. My Frenchies had one infantry squad whilst Carl had two small recon teams, one of them led by Erwin Rommel (the future Desert Fox).
|The battlefield - top left, the field through which Rommel will advance. |
Top right, the woods through which Lt Kirl will advance.
Middle left, the hill with oat bundles behind which shelter elements of
the French 101st Infantry Regiment.
|Lt Rommel's reconnaissance team advances though the ripening crops.|
Carl's approach was to advance astride the road. As I'd deployed all of my troops on the hill to the east, Lt Rommel was walking straight at twice his number of French infantry.
|The French - that marker on the right is one of the locations from which the|
Germans could have observed the village of Bleid.
|Rommel's men (left) have spread out and are taking casualties. Meanwhile, in the |
background, Lt Kirn's men are emerging from the woods.
|Lt Kirn's patrol is hit by a wickedly accurate volley of fire from the French.|
We ended up with a 12:3 victory points score in favour of the French. This gives the French two attachments credits to spend on the forces for the next scenario Contact at Hill 325.
Meanwhile, Jamie and George had been playing a scenario in which George's Dwarves were split into two groups. Balin and some guards had to hold out in some rubble against a goblin attack reinforced by a cave troll, whilst a bunch a Dwarf rangers raced to reinforce them.
I didn't get many pics of that game but here they are:
|Somewhere in the rubble Balin's about to meet a bloody fate...|
|... while the Dwarven Rangers are delayed in the dense woods.|
|The final moments of Balin.|