The Morokanth are non-humans who herd men on the plains of Prax in the world of Glorantha. My army uses the very limited stock of suitable castings from Citadel and Tabletop Miniatures and my ambition all along has been to have no two identical figures in the army. This has meant a good deal of conversion work and, up to now, the inclusion in the army of non-Morokanth allies in the form of Rhino Riders.
The breakthrough has been to plan some more Magician elements in the form of tribal shamans. This figure is to be one of them:
He started off as the Tabletop Miniatures casting with two maces. I repositioned his right arm and added a coup stick made from brass rod, cotton and Green Stuff. I also added a Green Stuff ear-ring. These pictures don't show it well but I'm pleased with the subtle shading on his tunic.
Next up is a figure that will probably join an additional Morokanth Warband element. He's a conversion of a relatively common Citadel casting. I've given him a long spear from brass rod with the head from a Tabletop Miniatures slave impaled upon it. I've also done a head swap with another casting and added a Green Stuff neckerchief to disguise the join.
Finally, for now, there's this rather plain figure. It's a much rarer (as far as I can see) Citadel casting. It was the donor and recipient in the head swap for the chap above.