I'd planned a four-handed game set in no particular phase of the wars (having units in an odd mix of liveries) with Richard of Gloucester and Richard Neville, earl of Warwick for the Yorkists taking on the duke of Somerset and the earl of Northumberland. Each player was to handle a command roughly the size of a standard Basic Impetus army.
Unfortunately, one of our expected players had to cancel but we went ahead drawing lots for sides and Andy copped for running a double-sized Yorkist force against Jamie and me as the swinish Lancastrians.
The battlefield was fairly open. The only significant terrain features were a wood if front of the Yorkist left and a cabbage field in front of the Lancastrian left.
The position at set-up; Lancastrian right wing in the foreground. |
Jamie, as Northumberland, took the Lancastrian left and centre. He had a few borderers stiffened by a contingent of dismounted men-at-arms, a few retinue bills and bows and an organ gun, which in true medieval fashion never moved and never got into action!
A view from behind Jamie's battle. |
A clump of Yorkist scurriers enter the woods (and pick up a disorder marker - the shield on their base) |
The Yorkists reach the woods. That's the future Richard III in leading the unit closest to the camera! |
Just before the main battle lines clash! |
A couple of interesting rules questions came up during the fight around the woods. Firstly, Andy ended up with a unit of archers astride the road flanked by a unit of my crossbow-armed, French mercenary skirmishers among the trees. Andy’s troops also had a unit of Borderers to their front. At whom should they shoot? The skirmishers (represented here by a few singly based figures) who were closest and just edged into their firing arc or the Borderers who were the closest unit directly in front of Andy’s archers. We decided on the latter.
The second incident occurred after Andy’s bowmen had driven off the Borderers. They now found themselves disordered and sitting in the zone of control of the French skirmishers in the woods.
The Yorkist bows were unable to move towards the skirmishers as the skirmishers weren’t in to their front. They were unable to engage them effectively by shooting as they were at -5 dice (disordered, shooting at skirmishers, shooting a troops in a wood). And they were unable to move backwards as a rearward move isn’t possible for disordered troops. All he could do was stand, rally away the disorder and hope that my shooting was ineffective and didn’t immediately disorder them again.
This seemed a bit hard on Andy but we justified it by saying that the archers were busy trying to sort out their formation whilst engaging the skirmishers with a little ineffective shooting.
Anyway, back to the battle. The mounted Lancastrian knights drove off the Yorkist light horse and hit Richard Crouchback's men-at-arms as they pursued. After a prolonged and bitter melee Richard and his men were routed and it seemed that Richard would be cut down but a fresh unit of Warwick's billmen intervened and chased off the exhausted Lancastrian knights.
Casualties were mounting on both sides as the Borderers advanced into the teeth of a gale of clothyard arrows and several Yorkist units were routed from the confused fight around the treeline.
At around half past four the crisis was reached. In a single game turn first the Yorkists and then the Lancastrians reached their breaking point. We decided that in the confusion, both sides, fearing that the day was lost, had determined to pull their troops out of the battle.
Andy removes the final Yorkist casualties. |
The game was great fun and I'm pleased with how impressive the figures look en masse with the Impetus basing scheme.
2 comments:
Nice work. I've been contemplating a foray into WotR territory especially as the missus likes the period. Any thoughts on how Impetus would work with 15mm?
Hi Dex,
Impetus works fine with any scale as it uses large element bases.
I use 12cm x 6cm for 25mm figures and 6cm x 3cm for 6mm scale figures.
Richard
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