Faced with four players (self, Jamie, Andy and Richard) I dragged out the Pulp Alley rules and we played a hasty four-player game. We may not have had the most considered and logical plot justification but we did demonstrate Pulp Alley's ability to give an enjoyable game with virtually no preparation.
I have pre-prepared sheets for all of my Pulp Alley leagues in the ring-binder that contains my copy of the rules. Jamie chose to play the Atlantean Guards whilst Andy took on the Pirates of Pan Tang. Richard played the 1920s version of UNIT and I took on the role of Buffy the Vampire Slayer (I think I can carry it off).
We played the simplest "Smash and Grab" scenario on a board depicting a ruined Atlantean city. The cyclopean walls gave plenty of opportunities to position Plot Points and characters in precarious positions. As I found to my cost when Willow was gunned down by UNIT troops on turn one!
Andy took an early lead, picking up a couple of plot points, one of which was the treasure hidden beneath the mysterious scarab statue, which happened to be the Major Plot Point for the scenario.
Andy dons the I-have-the-inititive hat |
By the end of the game, Lt Lethbridge-Stewart had seized the treasure of the scarab from the Pantangians. Xander Harris had just failed to prevent an Atlantean guard lugging away a mysterious, chained coffin but Rupert Giles did at least have the secret of the bronze cup.
We ended with Richard the clear winner. He had the major plot point and everyone had one minor one each.
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