As usual, I've been failing to concentrate properly on the game that's got a deadline coming up. This happens at work too but at least there I can blame other people badgering me to get stuff done for their particular project.
Right now I should be concentrating on getting myself ready to run big game of Chain of Command at Gauntlet in July. And to some extent I have been working on that. I've had several goes at playing Chain of Command solo to try out different bits of the rules.
I tried adapting one of the scenarios from Grossdeutschland at Kursk:
I've also played a few straight up scenarios from the rules. I'm increasingly thinking that the initial patrol scenario's not particularly interesting. It seems to bog down a bit when everything is on the table.
I'm also entirely on board with the suggestion in the rules that the British infantry and motor platoons will always have to out-manoever their German opponents. They ain't gonna win by firepower alone!
The most recent game, below, was about exploring the terrain classes in the game and seeing how I could use them to model different real world structures. For example, the row of trees beside the standalone garage of the ruined cottage provide no cover at ground level but because of their dose foliage they provide light cover to both outgoing and incoming fire for any troops in position on the roof.
I've also been working on a platoon of Soviet infantry in winter dress for Gauntlet. They are a mix of Italeri and Revell plastics:
When they're finished I want to add some snow to their bases. Not sure yet what material I'll use to do that.
Less suitable use of my time has been the painting of these Gripping Beast plastic Late Romans for the Bacaudae Campaign. I quite like these chaps. Better photos when they're painted.
I've also been resurrecting these Hun Nobles (Foundry I think) that I got on the Bring and Buy at Vapnartak. I'm repainting the horses from scratch but I'm managing to retain most of the original paintwork on the riders.