Meanwhile, at the other end of the battlefield, the zombies and skeletons raised by the Trolls' Zorak Zoran shamans clashed with the Lunar skirmishers.
|The second Sun Domer pike block clashes with the Heortlings beside the
mysterious stone plinth.
|And those Lunar skirmishers fight on!
|More of that Lunar-Troll clash.
|Caught whilst relocating, Vega Goldbreath is menaced by Rhino Riders. Vega would play little part in the battle
as it proved difficult to avoid the Rhinos for long enough to both rally and turn back to the fight.
|Having defeated their opposing Heortlings, Solanthos Ironpike's pike block
moves off in search of further prey.
|The Steel Sword Legion and Yarandros's Chargers take on the Dark Trolls.
|The Troll hero intervenes and drives off the Lunar Heavy cavalry. The giant Troll threatens the rear of the Steel
|Jamie wanted this one documented - fighting fyrd to their front and Sylphs to their rear, his Sun Domers roll four
sixes from five dice rolled!
|But sadly for Jamie the larger pike block is unable to survive being charged in the rear
by the Rhinos whilst fighting fyrd to their front. In the same turn the Steel Sword
Legion routs and the battle is won by the Heortling-Troll alliance.
General opinion, from a group of fairly experienced HOTT players was that BIF was slower but gave an enjoyable game. There were one or two things we weren't sure about:
- If a Hero has 100% of its narrow base engaged but an adjacent large unit has 90% of its wider base engaged, which is the main element in the combat?
- Does a large Pike unit charged from front and rear get to the +2 or +4 dice?
- A spear unit with Impetus 2 faced by enemy infantry is better off charging off the hill to gain the impetus bonus that standing in its uphill defensive position - not sure this feels right.