It looks like we've had enough of Lion Rampant for a bit - one of my players finds the activation system particularly frustrating. I've been casting around for other games to play virtually. I've rejected Maurice (not well adapted to multiplayer and too difficult to keep track of who's holding what card) Dux Britanniarum and Pulp Alley (also card driven). Infamy Infamy is coming soon but I'll not be ready to run it straight away.
I've had a (very) few 6mm sci-fi models in my collection for years and I only played Future War Commander a couple of times. I have an idea for a ladder campaign so I thought I'd dust off the rules and have a play, solo, to refamiliarise myself with them.
Here we see some mercenary forces in action against government troops on the planet Pyncharn.
The rules are sufficiently similar to Cold War Commander that it wasn't too much of a struggle to get the hang of them. As with CWC they can bog down into a static firefight but, experience shows, it's the side that manoeuvres successfully that wins in those circumstances.
In this case the mercenaries managed to get round onto the flanks of the government forces and force them to retreat.
I'll run a test game with my four players next and see how that goes before committing to the campaign idea.