Wednesday, July 18, 2018

Near Tlaliscoya, March 1862

So I've been wanting to have another go at Sharp Practice since watching the latest Let's Play video from Beasts of War and I rather fancied seeing if I could run a game using the few 1860s Mexican figures I have so far.

Now, I only have two units of eight Contra-guerillas, twelve Republican guerrillas, and a few assorted Leaders.  Could I possibly make a working scenario out of so few figures?

I'm currently reading La Contra-Guerilla Francaise au Mexique: Souvenirs des Terres Chaudes by General de Kémtry and as far as my schoolboy French can determine, there was an interesting little action near the beginning of contra-guerilla operations that would probably work.

In March 1862 Colonel du Pin's men marched into the dense forests around Vera Cruz to attack the guerrilla stronghold of Tlaliscoya.  At one point they engages in a firefight across an apparently impassible river gorge.  For the game I posited the idea of a small portion of the main column getting separated in the dark and landing up in the same situation but on a smaller scale.

The Contras start with a unit of skirmishers (6 men and a Level 1 Leader sergeant) and part of the main column (8 man contra-guerilla infantry unit with a Level 2 Leader lieutenant).  Opposing them over the river gorge are two groups of Republican skirmishers with similar leaders.

I made the table simply by positioning four of my 2 foot squares with a gap in the middle to represent the gorge. Each side a Deployment about 12 inches back from the river.  Both sides would be able to recycle casualties as soon as they had enough to form a whole new unit.

In addition the Contras had a Moveable Deployment Point that started adjacent to the main point.  It could be moved as usual until it reached the riverbank.  After that it would take 4 command cards to move across the river.  This was to represent some other Contra stragglers finding a previously undetected crossing point.


The initial clash was between the Contra skirmishers and  unit of Republicans hiding behind some bushes.


Then another groups of guerrillas appeared...


As casualties (and shock) began to mount, the other Contra unit arrived, led by the brave Lieutenant Lebrun.


Lebrun's men unleashed a volley at the righthand unit of Republicans and inflicted some serious shock...


The next volley was even more effective, killing a couple of guerrillas and lightly wounding their officer Don Diego Gomez.  However a random event saw a pall of dense powder smoke settle across the main unit's front.


I decided to move the Contra main unit left into the space recently vacated by the skirmishers, who'd been forced to pull back.

This proved entirely the wrong thing to do.  Faced by two guerrilla units the new Contra group took enough casualties to force it to withdraw. It fell back through the skirmishers giving them more shock and causing them in turn to rout. And so it went with the two Contra units successively falling back through each other and causing further fallbacks etc etc etc...


Victory to the Republic!

Monday, July 16, 2018

Joy of Six 2018


Saturday morning was interesting.  Having got up early to make sure I had everything I needed to take to Joy of Six, I managed to fall from a chair I was standing on to investigate the contexts of a box.  As a result, I arrived at Sheffield Hallam University with a badly swollen little finger, a bloody toe-nail, a sore biceps, and assorted scrapes and bruises.  I mostly managed to forget about the damage, though, as Joy of Six was a genuine pleasure.
We, the Cold War Commanders, were putting on three games under the “Wesel-Cubed” banner.  The idea was to fight a similar action three times in three different time periods.  I’m afraid I didn’t get very many photos; I was too busy playing and talking to the punters!
Looking north-east from above Wesel, 1973
We had three five-feet-square tables each depicting the north-eastern approaches to the German town of Wesel.  In each case, a hasty attack on the town was being mounted by a Soviet Motor Rifle Regiment and in each case a British mechanised battalion with armour support was defending.

On the first table it was 1959.  Andy Taylor’s British seemed to be doing a pretty good job of defending Wesel from Richard Phillips (who was using Mark Julian’s Soviets).  Andy’s defensive efforts were aided by Richard’s ability to roll command blunders at key moments.  On this table the Soviets had T-55s and T-10 heavy tanks and they were opposed by Centurions and Conquerors.  This period saw the last hurrah of the heavy tank concept.
The outskirts of Wesel, 1959. The tanks near the green
die in the foreground are Conquerors.
High water mark of the Soviet advance in 1959; Richard P
moves his T-10s through the woods.

The centre table depicted Wesel in 1973.  Here, my Chieftains and FV432s were up against Neil McCusker’s T-62s.  Pretty much just T-62s it turned out; Neil forgot to bring the BTR-60s for his infantry to ride in so the conscripts had to go in on foot.  This didn’t cramp Neil’s style too much, though, and although T-62s died in droves, he had enough the whittle away at my meagre stock of Chieftains.  By the end of the day he was in a position to sweep around my left flank.
1CHESHIRES at Wesel, 1973.

C company advance up Route 70
Near the end in 1973; Neil's T-62s cross the stream.
Over on the final table Ian Shaw’s 1989 Soviets (with T-80s) were faced by Andy Canham’s Challengers.  This table saw another British victory with the Soviets failing to cross the stream that ran between the two forces.

The public response to the game was pleasing.  Several people mentioned that is was a good idea and there was much praise for the terrain (most of it by Richard Phillips) and the fact that it changed slightly from period to period.

As always, we didn’t get as much actual game play in as we would at a Cold War Commanders gaming weekend but that was only because there were so many interesting people to talk to.  It was particularly nice to talk to veterans who had served in the Wesel area, some of them at the times covered by our games.

Oh, and nice to chat with Neil Shuck and to meet the famous “My other mate Dave”.








Sunday, July 8, 2018

Mexican Progress

As a I said a while back, I'm inspired to have a go at producing a Sharp Practice force for the Maximilian Adventure.  When last we touched base I'd just bought a box of Perry plastic zouaves.

Time has moved on and I've managed to get a pleasing number of them converted into contra-guerrillas.  The first unit of eight are in a marching pose....


As is my practice these days they are painted to a standard that I consider good enough for wargaming.  They aren't going to win any painting competitions but they aren't going to sit unfinished in the box either. 


The only converting involved here was cutting down the baggy zouave breeches into overall trousers in line with the figure on the extreme right in this illustration...


... oh, and one of the guys has sandals rather than shoes.

Next up is a unit of skirmishers...


A rather more complex picture here.  Firstly there are three of the Perry plastics, this time assembled in the "charge" pose with the same conversion job on the trousers.

Then there are three guys from the Artisan Designs "Plains Infantry" bubble pack.  I've done head transplants to give them zouave-style caps which I think gives the unit a bit of coherence despite the fact that two of the figures are wearing the old, grey jackets initially worn by this unit.

Finally, the officer is an unmodified Wargames Foundry metal figure.


Also for this project I've got a wagon on the workbench...


It's a 4Ground general purpose wagon and I'm sure it'll add considerable character to my battle scenes.