Thursday, May 15, 2025

Tigers 3 and 4

The third of the Louisiana Tigers miniatures is somewhat different from the run-of-the-mill.


This is another in my series of miniatures-cobbled-together-from-bits. In this case Warlord Games Ancient Briton legs and War of the Spanish Succession torso, mated with Perry ACW arms, head and cartridge case.


The aim was to capture the feel of a Zouave who's discarded his blue jacket and is instead wearing his red undershirt and non-uniform trousers.


I'm going to revisit the paint job slightly. The stockings into which his trousers are tucked need to be in a slightly more contrasting colour.

Figure four started out as a stain-painting experiment. His flesh and blue jacket were painted with heavily watered-down acrylics over a white undercoat. 


I applied a mid-brown wash over the whole miniature.


I'm not particularly happy with the result but he'll look OK when ranked up with twenty-odd similar figures.


 


Thursday, May 8, 2025

Tiger 2

The second of my Louisiana Tiger zouaves is done! 

This is similar to the first in painting style. I have actually done the jacket using a three-colour approach. The base colour is Vallejo Dark Blue with Intense Blue shadows and the highlights done by adding a little white to the Dark Blue. The result is quite subtle when seen in real life and even more so in photographs.

The trouser stripes are in Intense Blue and I'm quite pleased with the effect. I've used a brown wash on the gaiters and haversack.

Figure 3 was going to be an attempt at using the stain-painting technique (a predecessor to commercially available "speed paints") but the lack of large areas on single colour on these figures means it's not really achieving much. Look out for a significant departure from the approach so far in the next figure!

Wednesday, May 7, 2025

Sharp Practice Scenario Generator

Regular readers of this blog (I know there are a few of you) will know that I've been working towards  a mini-campaign set during the 1812 French invasion of Russia. Rather than going with the well-known march to and retreat from Moscow, the plan is to cover Marshal Macdonald's advance towards Riga with a corps made up almost entirely of German and Polish troops.

Inspired by the approach used in Osprey's Rogue Stars sci-fi skirmish rules, I decided to have a go at a random scenario generator for the campaign. The following system doesn't try to establish every single detail of a scenario. Instead treat it as a source of ideas; you'll still need to nail down some of the details by agreement (if you don't have an umpire).

To generate a Sharp Practice scenario, start out by rolling a D20 to get an idea of the general terrain on the table:

If a village shares the table with terrain that precludes farming, eg forest or boggy ground, the village is (or was) inhabited by Jewish traders and artisans. They are used to being attacked so their caches of food are well hidden. Add 5 to the foraging Task Values.

Next we need to roll twice (once for each side) to see what orders our respective detachments have been given:
Finally roll once on the Complications Table to find those unpredictable items that make life even more, well, complicated!
These tables reflect the Narrative Snippets I've captured while reading contemporary accounts of 1812 and other campaigns in Napoleonic Eastern Europe. I plan to treat this as a living document and add to or amend the plot elements as my reading continues.

There's no reason this approach can't be adapted for other campaigns in the Napoleonic era or at other times.


Monday, April 28, 2025

A towering performance

Shortly before watching Liverpool demolish Spurs to become Champions of England for the twentieth time, I finished my own towering accomplishment.


It's made using Firedragon's textured high density foam sheet with details added from card and gateposts from square-section bamboo skewer. The base and curtain wall are from different grades of PVC board, the latter engraved with a ballpoint pen and a craft knife.

In addition to a generic scenic role it doubles as a dice tower.


Most commercially produced dice towers have a simple series of internal baffles and a completely open front face making their function obvious. I wanted something that would pass for a part of the scenery in a wide range of games so, by trial and error I constructed a series of internal chutes that feed the dice out of the front door. So far I haven't had any dice get stuck inside but the roof is removable just in case.


As you can see, this thing is very plain. I may in future add some shuttered windows to the sides or perhaps a removable pitched roof to fit over the hole in the style of a peel tower. In the meantime I don't think this would look too far out of place in Burgundy in 1475, in Livonia in 1812, or in some parts of Glorantha in 1621ST.

I may also add some brass tubing to allow a choice of flag or banner to fly from the ramparts. Of course I'll have to make sure any such banners adhere to the Boss Wednesday Agreement.


Tiger Tiger!

Richard Phillips kindly sent me some Perry's ACW sprues among which were some zouaves. In fact three whole Sharp Practice Groups' worth of zouaves (24 figures with a few left over for NCOs and an officer) . I plan to paint them up as Louisiana Tigers. They can be used for my The Battle of Patriot Run game and to play Mark Backhouse's Three Days With The Tigers mini-campaign from WSS issues 91 and 92. 

It occurs to me that with 26 figures to paint and about 26 weeks to go until Steel Lard, I could do one a week and see how my painting changes. I won't say "improves" because I suspect I'll grow to hate painting striped Zouave trousers and start to simplify the process!

Here's the first one I've done.

It's more or less block painted. The only three-colour work is on the face using my usual mix of Saddle Brown, Medium Flesh, and Dark Flesh (all from Vallejo). I think I also highlighted the folds on the jackets but it's pretty subtle.

There seems to be a huge amount of dispute about the Tigers' uniforms. Blue or brown jackets? Or maybe blue jackets that faded to brown because of poor quality dye? Full Zouave-style lacing or just red trim around the edges of the jackets? Fezzes with or without turbans? With red or blue tassels? And was the whole unit in the  Zouave uniform or just one company?

It might be interesting to try some alternative painting techniques. Stay tuned for future episodes.


Tuesday, April 22, 2025

More ACW developments

With Crisis Point out of the way and with Andy T seemingly well on top of the planning for our Joy of Six game, I find myself increasingly focussed back onto Sharp Practice in general and the American Civil War in particular.

My plan this year is to put on a game at Steel Lard that doesn't require ridiculous amounts of specially built terrain. I don't want to get hyper-focussed on one project to the exclusion of actually enjoying my gaming and I really can't afford the storage space for a large amount of new terrain. 

The plan, then, is to create a game that uses my existing ACW collection and little or no scenario-specific terrain pieces. That game is provisionally titled Running From Bull Run. It's inspired by this painting:


I want to create a game where most of the players represent Union officers struggling to put together some sort of ordered rear-guard in the chaotic aftermath of defeat in the first pitched battle of the war.

It seems like a good idea to take advantage of the space available at Patriot Games and the fact that I now have two very nice Geek Villain mats to create a long table (12'x4') depicting the Warrenton Turnpike, down which the Union troops are fleeing. I already have enough road sections and a river and bridge that can represent Cub Run and disguise the join between the two mats.

Game rules are in development - I'll certainly need to find a different way of handling morale as any reasonable assessment says the Union Force Morale has already reached zero!

-o0o-

The other consideration for Steel Lard is that I don't want to find myself in the position (again) of having to put on an emergency game because a game-runner's had to drop out at the last minute. Inevitably the players in any such game get a little short-changed.

My plan, then, is that Running From Bull Run can be replaced, using more-or-less exactly the same forces and terrain, by The Battle of Patriot Run.  This would be a fictional, up-to-four-a-side battle still using Sharp Practice but designed for minimal umpiring complexity. The presence of a river (the Patriot Run of the title) dividing the battlefield into two halves would allow the game to run as two parallel, smaller games to keep the action moving.

Having said that I don't want to get involved in building loads of new stuff, I do have some unpainted figures and want a variety of troop types either retreating down the turnpike or in line of battle astride Patriot Run.

After a little research I decided to paint some Perry plastics as the 13th New York Infantry, a unit that at Bull Run was in grey uniforms with pale blue trim and dark blue kepis.


Next to the drummer stands a white metal officer kindly provided by Richard Phillips. Obviously they're all yet to be properly based. Some more of these guys and some RP-provided zouaves are also on the list of things to paint.
-o0o-

The final ACW project that I need to work on right now is the Muddy River play-by-email campaign. It got delayed while Richard was working away from home and I need to spend a few hours detailed study to remind myself where we're up to in the story. I do want to get the campaign completed so I can properly report here on how things transpired. Keep an eye out for developments!







Thursday, April 17, 2025

Crisis Point 2025 - Sunday report

On Sunday morning we gathered once more at the Village Hall to start some new games. 

Andy and Neil went with Maurice again (I should perhaps point out that the rules are named after Maurice de Saxe, the German general of the War of the Austrian Succession and not the BeeGee of the same name), this time with a larger game depicting a second attempt by the Honourable Black Sea Company to establish a presence in Andreivia.




Again the British were unsuccessful in their efforts. Good! That means I don't have to make any adjustments to the previously published "History of Andreivia" timeline.

Great news was that Mark was able to join us after the previous day's hospital visit. He quickly set up his Force on Force game, recruited Matt and Stuart as players, and got started.

Somewhere in the Southern Hills

The British are coming!

I do like the burned-out car

An Andreivian T-55

Finally I persuaded Ron and Jamie to play in my Port Gibson Arc of Fire game.


This was the fourth run-through of the scenario after two player-run games at Steel Lard and a performance starring John and Andy back in February. 

In the February game the rapid firepower of the dismounted Union cavalry's breech-loading carbines dominated the affair and some lucky dice rolling by John (General Green was killed early in the action)  gave the boys in blue a comprehensive victory.

This time the Union troops were late deploying; Confederate skirmishers under Sgt George W Reagan made a dash for the sunken road in the centre of the battlefield before the Tiffin card ended the first turn with no Union units on the table.


On the second turn Jamie's luck appeared to have turned slightly and he managed to deploy Lt William J Gore's dismounted cavalry in a skirmish formation in front of Lt Harris Biden's infantry.


Almost immediately a random event would see Gore's cavalrymen low on ammunition and only able to file at close range. This was the first of a series unfortunate events as far as the Union side was concerned.

The main Confederate units deployed at the Shaifer farm whence the family were preparing to flee with their belongings.


Sgt Reagan's skirmishers having deployed in the sunken lane it was obvious to Jamie that he would lose a firefight so he launched Biden's line infantry into a charge.


The first round of the resulting fisticuffs saw Biden killed and the result a tie. This called for an immediate second round. Again kills were equal and this time Reagan was knocked unconscious. The third round saw the Confederate reduced to a single survivor and the Union men reduced to three! Both formations were effectively destroyed.

Meanwhile Gore's Union cavalry men were, thanks to poor movement dice rolling and the effect of Shock, unable to get out of the arc of fire of the main Confederate line or to catch up with the small group of Rebs under Sgt Jeb Bush who were escorting the Shaifers off table.

In the end it was a complete Rebel victory. Ron managed to avoid getting two Confederate generals killed. All in all it was a far cry from the previous run out of the scenario.

Oh and if you're wondering how an ACW action fitted with the theme of the weekend, I pointed out at the start of the game that many of the Confederate troops at Port Gibson were recent immigrants from Andreivia!

Given the challenges involved, I was pleased with how Crisis Point went. Having said that, it's apparent that the event can no longer be what it was originally. The loss of the Royal Hotel and the Padley Farm B&B mean that we'll no longer have people staying in the village and socialising on Friday and Saturday evenings. 

At the moment I don't plan to organised a weekend-long Crisis Point next year but the venue remains a possibility for when I want to put on larger games. Maybe when Chain of Command 2nd Ed comes out I'll be inspired to put on something substantial.