However, I did manage to take a load of photographs and here are some of them:
Action started immediately on the Caucasus Front table with Ian Shaw (left) valiantly defending the Andreivan trenches against Andy Sangar and Kevin Tingle's Turks. |
Setting up the Black Sea Coast table |
Bloodbath at the National Museum - Will, Ron and Andy C played in Jamie's Pulp Alley game. The Andreivian Police prevented the theft of an Andreivian national treasure but did so without subtlety! |
SMS Koblenz accidentally pushes aground an Arab dhow. |
Turkish troops reach some of the frontline trenches; their Andreivian defenders have fled! |
Casualties mount up on the Andreivian baseline! |
The Australian Light Horse dismount to defend the Tuzkhur Valley... |
... as unidentified Russians enter the area. |
Leo's camel train comes under artillery fire killing one of his pack camels |
The Dhow is afloat again and makes off for the Dardanelles. And look! There in the background is the missing German submarine SMS Haifisch (one for the Rammstein fans there). |
However, the Germans did manage to tow off their stranded submarine and so completed one of their aims.
The Turks broke through a lightly-manned section of Andreivian trenches on the Caucasus Front and forced a general withdrawal.
In Eastern Andreivia, Woosterforce reached and occupied the town of Tuzkhur despite a distinct lack of cooperation from the Andreivian commander on the scene.
Two groups of Arab 'merchants' had completed some kind of deal but it was not yet clear what had been exchanged for what.
On day two there would be some adjustments. There would be some fighting in the capital Tcherbevan as Russian Bolseviks tried to forcibly correct the doctrinal error of Andreivia's Left Social Revolutionary government.
We restructured the Black Sea Coast table to accommodate a fighting withdrawal by Ian's Andreivians and a hasty attack by Kevin's Turks.
Andy S and Arthur took charge of more Turks pursuing Woosterforce from the south. The Eastern Andreivia table saw fierce fighting along the Tuzkhur Road.
The Bolsheviks advance past the grain warehouse in industrial Tcherbevan |
A random event saw the ammunition carrier of the British MG team panic and flee. That's him, top right above. Doubtless he'll be shot at dawn. |
Woosterforce comes under artillery fire from the pursuing Turks. The also suffered mysterious gas attacks from an unknown attacker. |
A gunnery duel between the Andreivian armoured train and SMS Koblenz went on for much of the day. In the end German troops took the train by close assault. |
In all I was reasonably pleased with the event. We ended up with 11 players including myself whereas at a relatively late stage in the planning it had looked like we might have as many as 16. For this reason some of the events and forces I'd originally planned for, The Spanish university archaeologists for example, found themselves on the cutting room floor.
Arc of Fire stood up pretty well under the strain of handling larger-than-designed-for forces. I was pleased with the variant card activation process.
I'll reveal more about the inner workings of the plot in future postings.
4 comments:
Great event as always Mr C, tables looked great, forces looked superb and that Lighthouse....
Looking forward to future postings.
Cheers, Richard P
That Lighthouse is fantastic. I wonder if we could work it into a Kursk game?
Myself and Andy C have been discussing the possibility of another game to follow on from Crisis Point VI. As the situations on the tables seem to suggest that the British control Tcherbevan and the Tuzkhur Valley area. The Black Sea coast just north of the Capital is in Andreivian hands with the Germans and Turks further north. The Russians could be anywhere, no-one knows except the Mighty Oracle himself (may his name live on for eternity) and I'm sure the Arabs will get up to some sort of mischief. One table incorporating both the Black Sea table and the Tcherbevan table. What do you think? Were there any Lighthouses at Kursk ;-)
Cheers, Richard P
Plus the Spanish Archaeologists need to reach the table :-)
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