The terrain is now in storage so that may be the game's last outing for a while. With six sessions at Lardy Days and three or four playtest sessions it's difficult to argue that the ratio of preparation time to play time is reasonable. However, I enjoyed the process of researching and designing the game and building the terrain so any decent cost-benefit analysis needs to take that into account.
Friday, December 20, 2024
Review of the year 2024
The terrain is now in storage so that may be the game's last outing for a while. With six sessions at Lardy Days and three or four playtest sessions it's difficult to argue that the ratio of preparation time to play time is reasonable. However, I enjoyed the process of researching and designing the game and building the terrain so any decent cost-benefit analysis needs to take that into account.
Sunday, December 15, 2024
The Streets of Brownsville
One of my games this Christmas is The Brownsville Raid, 1859. In September of that year the Mexican rancher, cattle rustler, patriot, and later army officer Juan Cortina mounted a nocturnal attack across the Rio Grande to kill his sworn enemies in that place.
Here's my representation of a small portion of Brownsville for What A Cowboy:
I don't intend to stick as closely to historic events as I did with the Harpers Ferry game - this is going to be more of a Hollywood version of the raid.
Our story takes place in southern Texas after the end of the Mexican War. In an atmosphere of anti-Mexican racism, white settlers (the terms anglos or gringos are used interchangeably) have been using questionable legal practices and sometimes outright violence to take over the farms of established Mexican families.
Jerry Thompson in his Cortina: Defending the Mexican Name in Texas gives us the background:
Our scenario takes place the following September when Cortina, backed by perhaps 100 "Cortinistas", mounts a nighttime raid determined on revenge for the slights endured by Mexicans on the lower Rio Grande.
The player-controlled citizens of Brownsville will be people on Cortina's list of enemies or, in the case of the jailer Robert Johnson, on the personal revenge-list of some of the Cortinistas. They are:
Adolphus Glaevecke, a German immigrant, former medical student, rancher, cattle thief, and distant cousin by marriage of Cortina. |
Robert Shears, the town marshal, not yet fully recovered from the bullet Cortina put in his shoulder in July. |
George Morris, blacksmith and town constable, perpetrator of "many Mexican murders". |
Robert L Johnson, the jailer, who lives in a house adjoining the city jail. |
And on the side of the attackers we have:
Juan Nepomuceno Cortina himself. |
Tomás Cabrera, victim of Shears' pistol-whipping and now Cortina's right-hand man. |
Juan Vela, who loves his brother... |
... Alejo Vela, who hates Robert Johnson. |
In addition there will be groups of anonymous Cortinistas - I'll be trying out the Henchmen rules for the first time.
This will be my second What A Cowboy game based on events in 1859. Harpers Ferry was very much in line with the historical events in the Federal Armory in October. This time I've gone more "Hollywood", changing the locations of some events and the positions of characters to encourage more fast and furious action. I will, however, be adding a few scenario-specific rules to capture some of the events of the night.
Tuesday, December 10, 2024
New battlefields - amended
Steel Lard brought home to me the visual difference between, for example, Ken Welsh's French and Indian Wars set-up:
... and my emergency ACW game:
Now obviously my game was thrown together at the last moment but clearly Ken's printed battlemat makes a huge difference to the visual impact. I decided to splash out.
I've gone with Geek Villain's fleece mats. As Jonathan of Wargaming Recon has pointed out in the past, the texture is lovely; they'd make a very comfortable throw for your bed or sofa!
I decided on two 6'x4' mats, "Grass" and "Rocky Grass". These have the advantage of being the same underlying pattern so I can combine them if I ever need a 12'x6' playing area. Alternatively they'll do nicely for the two-tables-side-by-side approach planned for my Attack on the Northern Hills game.
At the moment our kitchen table spends most of the day being used as a workbench for the Baroness' traditional upholstery (an Edwardian sofa won't fit in her workshop) but I did manage to get in a quick photo session with the "Grass" mat. It shows varied greens with scattered grey rocky areas.
And when I place a few hills on top...
Despite the hill modules having been built, painted and flocked at various times and with various recipes of ground cover, I'm quite pleased with how they blend in.
And here is the "Rocky Grass" mat.
I paid £130 for the two battlemats and on the whole I think they represent value for money. I see no reason why they shouldn't last for ages and they potentially free up storage space that's currently being occupied by six 2'x2' chipboard tiles.
Monday, December 9, 2024
Weird artillery
I've recently had a period of building models out of the stash for no other reason than I fancied doing so. It's quite therapeutic to just think, "I don't need this for a game but sod it, I'll just build it".
The latest thing to come out of the stash is a couple of 20mm scale "French" guns that were in Akheton Models blister packs. The inverted commas reflect that fact that while the diminutive crew are in Adrian helmets, the guns themselves aren't a very good match for any particular weapons.
I might declare them to be an Andreivian modification of the French gun and draft them into one of our post-WW1 games.
Friday, December 6, 2024
Christmas scenario
I'll be running an Andreivia 1918 game this Christmas. Here are some figures that will appear.
You can learn more on the Andreivian Tales blog here.
Saturday, November 30, 2024
Attack on the Northern Hills
This is the first-draft outline of a scenario for Arc of Fire that I'm working on for possible use at Crisis Point 2025. It's a slightly redacted version to keep a little of the detail from potential players.
Background
Russian forces have previously occupied Tcherbevan International Airport and are pushing to capture the bridges over the Krupnehr River with a view to moving into the centre of the capital. However, their base at the airport continues to come under fire from Andreivian-Armenian artillery in the Northern Hills. Russian units are ordered to attack into the hills and destroy the artillery.
Situation
The game takes place on two tables representing hilly areas separated by the impassible Shavi Kedi (or Black Ridge). Travel between the two tables is possible only across the Maghali Pass.
Both tables represent areas that are largely under Andreivian Armenian control. There are two villages on the western table; Khndzori Arahet and Hamardzaktun. They are connected by a road that forms a key Armenian line of communications and that then runs through the Maghali Pass.
The eastern table has an old ruined fort (under Armenian control) at the end of Maghali Pass. From the fort another key road leads down to an Armenian village, Menak. In the east is the village of Melas Gora under Andreivian Government control. A road running northeast from this village is a key Government supply route.
Action | Victory Points |
Destroy both Armenian artillery pieces | 3 |
Each village captured | 1 |
Controlling the line of communications between two uncaptured villages | 0.5 |
<redacted> | 2 |
Action | Victory Points |
Every X artillery rounds fired at the airport | 1 |
Each village/fort* held at the end of the game | 1 |
Cutting the Government’s line of communications to Melas Gora | 1 |
Action | Victory Points |
Melas Gora is held | 3 |
<redacted> | 1 |
<redacted> | 1 |
Menak or the fort brought under Government control | 1 |
Monday, November 25, 2024
A return to Andreivia?
With Steel Lard out of the way, my thoughts have inevitably returned to Crisis Point in the Spring. I'm tempted to have a theme of Return to Andreivia. This would enable me to run a substantial game of Arc of Fire without having to organise a single, huge game that might have to accommodate somewhere north of 18 players!
Freed to consider something other than Puebla in 1863, the creative pixies that inhabit my brain suddenly stopped drinking themselves into oblivion and got back to work. Within a couple of days I had the complete outline of a multi-player scenario depicting the long-anticipate Russian offensive into Andreivia's Northern Hills.
This in turn tempted me to dig though the boxes of partially-complete and unbuilt stuff for the Cold War period in 20mm scale. The result was a headquarters unit for my reinforced-platoon-sized force of Russian paras.
I picked up a set of the old Atlantic 1/72nd scale Jeeps at a bring-and-buy many years ago. They are very crude, made from soft polythene and not particularly realistic as a representation of the GAZ-69 but they'll do.
This first one has the platoon CO and his driver. I added bit of camouflage to the latter's head. The Atlantic figures are small in stature but bulking up his helmet this way (painting with PVA and then dipping in mixed flock before finally sealing with matt Modpodge) helps him blend in with chunkier white metal models.
I have at least one more Atlantic Jeep that I'll probably model either empty or with just a driver for when the platoon HQ is deployed on foot.
Next we have an AGS-17 automatic grenade-launcher.
Tuesday, November 19, 2024
Steel Lard 2024 - part two the aftermath
Steel Lard 2024 ended with the Wee Derek Awards. These were presented in memory of our friend Derek Hodge, who passed away this year and who was a stalwart of the Lard community. Thanks are due to Patriot Games who kindly matched our contribution enabling us to offer two £40 prizes in Derek's memory.
The Wee Derek Award for Game Design was voted for by the players. Second place was a damned close-run thing with Phil Crebbin's Cthulhu-themed What a Cowboy game coming in just ahead of... well... modesty forbids. The winner by a head, though, was John Savage's very pretty Up Country.
This was the most popular choice of games in advance of the day. Lovely terrain, a skilled game-runner and a new version of the Lardies' most popular rules conspiring to make a hugely popular offering.
We them moved on to the Wee Derek Spirit of Lard Award. This was chosen by acclamation of the game-runners. It was inevitable that it would be difficult to identify a single player who had exemplified the spirit of the day as the game-runners only get to see a portion of what goes on. However, one name came up twice.
Dex reported that Simon had provided some really insightful feedback after the morning session. He incorporated Simon's suggestions and the afternoon game was much better as a result.
Then Ken was enthusiastic about the unexpected death of Robert Rogers in the second run of the La Chute game. Apparently Simon played a heroic role in this.
Not one to look a gift horse in the mouth, I announced that Simon Walker had won the award.
There were one or two funny looks at this and it soon became apparent that the two anecdotes referred to different Simons! Fortunately the prize was in the form of two £20 vouchers so it was decided that Simon Walker and Simon Beale would leave with one voucher each! 2024 will henceforth be known in Lardy circles as The Year of the Two Simons.
After tidying away the impedimenta, I managed to get home for half an hour and drop off the car. Wife and daughter were attending a Bellowhead gig in the city so Jamie and I were able to get a lift back into town to attend the after-Lard drinks.
Triple Point Brewery proved a successful venue; close to Patriot Games with excellent beer and reasonable food. We stayed for a couple of hours before decamping to the nearby Rutland Arms for a few more. Here we ended up snuggled onto a table in the beer garden with some students. Ken got chatting with them and it turned out that they had both hometown and football club in common.
The end of the Bellowhead gig mean that our ride was waiting so Jamie and I slunk away. I believe further craic was had and I know there was a game of Midgard Heroic Battles at Patriot Games on the Sunday.
The final outstanding issue (except that I need to pay Patriot Games) was to decide on my approach to next year's Steel Lard.
I've now organised for three years and that's more than any of my predecessors. I've found that in organising the event and putting on a new game each year, I'm tending to get in less actual wargaming over the course of the year. In addition, running the second, emergency game meant that I wasn't able to give either set of players the experience I'd have preferred.
In 2025 I want to concentrate on using the toys I already own and getting in more varied games. I'll therefore be looking for someone else to take on the burden of organising Steel Lard.
What I will offer to do for whoever takes over, apart form providing advice, is to run a game at Steel Lard. It would be designed from the start to be scalable in the event of a last minute cancellation. It'd probably be another Sharp Practice game and probably use the large collection of models I created for the Woebetide Islands.
So in conclusion, if you're a Sheffield-area Lardy you may get canvassed as a future organiser. And wherever you're based, I strongly recommend that you get to a Lardy Day and maybe stick around for the AfterLard.
Steel Lard 2024 Report - part one, the games
Another Steel Lard has gone by and I'm pretty satisfied with how it went. We gathered on Saturday morning at Patriot games and set up the games. John Savage was running his very pretty Vietnam War scenario Up Country using the new second edition of Chain of Command.