Thursday, November 20, 2025

The Iron Hand of Mars

So my current plan is that next year I will run an Infamy Infamy game at Lard events. The working title is "The Iron Hand of Mars" and the game will (as currently envisaged) be loosely based on Lindsey Davis's novel of the same name.


Of course I'll need to include Marcus Didius Falco, the Roman informer (detective to you) and reluctant emissary of the Emperor. Here he is, put together from the Wargames Atlantic Citizens of Rome pack.


He'll be accompanied by the Centurion Helvetius, who will be acting as optio to  the tribune Camillus Justinus (not pictured here).


Falco and Justinus will be escorted by a small party of legionary recruits (all Victrix models).


At present I have some interesting ideas as to how I will run the game but I need to get a good handle on conventional Infamy Infamy play before I can confirm that they'll work. More on this to follow.



Thursday, November 13, 2025

Basing miniatures - how I do it

Having settled on a method for basing miniatures that seems to work for me, I thought it might be helpful to share the 'recipe'. My aim is to produce a style of basing that's reasonably unobtrusive and that I can easily reproduce to give elements a consistent look even though they were completed months apart.

First we need basing material. Depending on the rules, the size of the figure(s), and sometimes the role of the figure in my chosen rules, I use 1p or 2p coins, pre-cut MDF or plastic bases or element bases cut from artists' mounting board. 

I generally attach the painted miniatures to these using clear adhesive such as Uhu, Evostick or, currently, Gorilla Contact Adhesive


Next, I build up the base with filler to blend in the figure's base. I've used Tetrion or tile grout in the past and I'm now using the Bartoline Wood Filler seen above. It's a good idea, if you can, to get coloured filler, ideally brown, such that if the base gets chipped you won't see brilliant white showing through. If your only available filler is white, you can probably colour it with cheap acrylic paint.

At this stage we don't particularly need to disguise all signs of the miniature's base - that'll be taken care of later. Also we don't need a completely smooth finish; a bit of texture is a positive thing.


My next step is to paint the base. I use Miniature Paints Earth Brown and then dry brush with Vallejo Iraqi Sand.


I sometimes use patches of other shades of brown but to be honest it rarely makes an appreciable difference.


The result is a base that would work if your miniature is operating in the desert but now it's time to add some greenery.

I now apply patches of undiluted matt Modpodge. This is a resin-enriched PVA-like product that dries somewhat more securely than plain PVA (but you could use the latter if it's all you've got). 

The amount you apply (and the amount of bare earth you leave between patches) should be determined by two factors. Firstly, this is where you get the final chance to disguise the outline of the miniature's base. Secondly, you may want less vegetation on miniatures for the Punic War in the Mediterranean than you do for Boudicca's revolt in Britannia.

Having applied the glue I now dip the base into fine flock. The colour isn't too critical but at present I'm using Woodland Scenics Grass Green Fine Flock.


This gets left to dry, ideally overnight but at least for a couple of hours. The excess flock is then shaken off and retained for future use.

The next stage may seem excessive but I've found it helps. The whole flocked area gets another coating of Modpodge. This is heavily watered down such that capillary action allows it to permeate the flock.

Once more a drying period follows, overnight again if you can, before you paint the whole of the flocked area with a third coating of Modpodge. This time I dilute it only slightly.

While this last Modpodge layer is wet, the model goes onto the static grassing tray. 



This is an old, steel baking tray to which the crocodile clip of my static grass applicator can be attached.

I then sprinkle over static grass using the applicator. At present I'm using '2mm Wild Autumn' from PG Studio.


I've found it best to 'flood' the base with static grass and then, while the Modpodge is still wet, invert the miniature and shake off the excess. If you decide too much Modpodge is visible, repeat the apply and shake approach. The idea is to avoid leaving on so much static grass that the glued-down fibres are squashed flat by those on top of them.

 

You could just apply the static grass straight onto the painted base but I've found that way the static grass looks like, well, static grass with a painted surface underneath. With the layer of flock, the result is lush ground cover and the static grass fibres seem to stand up more reliably. 

If you want to go further, now would be the time to add commercially-made tufts of longer grass but to be honest I rarely bother.

So there you have it. A little long-winded perhaps but I'm happy at last with my basing. Now do I go back and rebase all of the earlier models in the collection?



 



Tuesday, November 11, 2025

Running From Bull Run tweaked

In a couple of weeks I'll be taking Running From Bull Run to Posh Lard in Peterborough. 

I'm making a few tweaks to the game to fix issues that came up at Steel Lard. When Terry and Stewart ran the Union forces on the Saturday afternoon it became apparent that, as the game entered its end phase, they were incentivised not to engage in combat with their Confederate opponents who in turn were not particularly incentivised to advance up the table. 


Accordingly I'll be modifying the victory conditions as follows:

1. The Union forces gain one victory point for each Confederate soldier killed.

2. If the Confederates manage to occupy the Cub Run bridge, any non-rallied Union forces still on the table are counted as if they had routed off the table. Hopefully this will allow for more dynamic play.



Friday, October 31, 2025

More for Rome

I've added a few more figures to the Gangs of Rome collection. First up is the Bad Squiddo miniature "The Seer".

My thinking at present is that she'll function as an incola - an individual dweller of the city who may interact with the gang members during the course of a game. My proposed rules will be something like this:

THE SEER

No one knows where The Seer came from (though some have suggested that she may be a former street-child named Senna). Although blind, she carries a pewter ball that she claims gives her the ability to see into men's futures. 

The Seer always starts the game as close as possible to the centre of the table on ground level.

Place an extra Mob token in the draw during setup. One drawn Mob token must be used to active The Seer. When activated, the activating player will roll 1D6 and move The Seer in a direction of their choosing the full distance rolled in inches.

Should any Gang Fighter activate within 3" of The Seer, she will insist on warning them of danger ahead. Distracted by her prognostications they convert their highest die roll (highest two dice rolls?) to a score of one. This will not happen more than once in the game to any given Gang Fighter. Subsequently, forewarned by The Seer, the player may reroll, or insist on another player rerolling, one complete hand of dice.

I've also made up the last two of the Wargames Factory Germans as a pair of mercenaries acting as hired muscle for one of the gang patrons.


A bit of conversion has gone on here; the guy on the left acquired a hand holding a club from a Gripping Beast set while his mate had some surgery to hold his metal-headed club across his body. He also got some filler added to bulk up a rather feeble top-knot.


The two insula buildings I picked up at Fiasco are built and in the process of receiving upgrades of Milliput kerbstones, sandy pavement surfaces, and 3D-printed roof tiles. Pictures to follow.




Sunday, October 26, 2025

A weekend's shopping

I popped into Wargames Emporium on Saturday morning and bought some Victrix Roman legionaries to support the Infamy Infamy plan.


Given that some of the castings are designed as centurions and legates, the 24 figures is going to be enough for just two Groups in Infamy Infamy terms. Not sufficient for a whole force but enough to be going on with from a painting point of view.

Sunday was the annual drive up to Leeds for Fiasco. This event has moved back to the Royal Armouries from the conference venue across the square. The space allocated was smaller and it was a struggle, sometimes, to move around. On the other hand there was a good, busy buzz about the place so maybe the Leeds club will be pleased with the result?

I had a chat with Andy from Sally 4th over his Marcus Didius Falco Pulp Alley game.


This looked fabulous and I must get some of Sally 4th's Roman civilians. The terrain was inspiring from a Gangs of Rome point of view. So much so that my few purchases were all for that setting.


The two buildings will complete what I need for now as we move into an occasional Gangs of Rome campaign from Christmas onwards.

The figure is Bad Squiddo's 'The Seer":



Although she's probably intended for a fantasy setting, I think she'll work fine as a denizen of Rome. She could just be one more citizen in the Mob but I fancy coming up with some special rules at use her as an incola. For some reason the words "Woe, woe, and thrice woe" seem appropriate!



Thursday, October 23, 2025

Germania libra!

One thing I'd like to do in the coming year is to learn how to run games of Infamy Infamy. This is a  large-skirmish rule set from Too Fat Lardies. You can regard it as the ancients version of Sharp Practice but I need to work through things thoroughly to catch the differences between the two sets.

The commercial success of Infamy Infamy was hampered by its release coming in June 2020 when the world was preoccupied with other matters. As a result we didn't get the rash of demo or participation games at shows that might have built a buzz around the rules (although John Savage did some fantastic games in the couple of years before publication). As a result of that it doesn't look like Infamy Infamy is high up TFL's list of rules to support with new products.

This is a shame. I quite like the idea of gaming small unit actions in the ancient period. The rules as written focus on Rome and its barbarian neighbours in the late-Republic-early-Empire period. I could imagine commanding punitive columns against the Iceni, fleeing through the Teutoberg forest with a remnant of Varus's lost legions, or trying to capture an Othonian supply convoy with troops loyal to Vitellius. I know Richard Clarke had plans to cover Rome's earlier wars with Carthage and, with a little adaptation, I suspect you could push the rules forward in time to fight, say, Picts in fourth century Britannia.

As a step in the right direction, I've painted up the Germans I picked up at a Whitley Bay antique shop.


The Wargames Factory models aren't the best in the world but these cost me practically nothing and they'll work fine as the unwashed mass at the heart of a force of wild Germans. 

The Warriors are organised, as per the rules, into groups of ten figures. I designed and 3D printed some irregular sabot bases for them.


The group of six slingers required a little more work.


The hands with slings were imported from Gripping Beast's Dark Age Warriors set and I used Green Stuff to add pouches on shoulder straps to carry their ammunition. One of the figures had a little surgery to give his left arm a slightly more dynamic pose and another guy got a wolf pelt from a Victrix Republican Romans pack.


I'll need more warriors and some leaders for the force. I'm hopeful of picking some up at Fiasco this weekend.

There's a possibility that next year I'll run some Infamy Infamy at Lardy Days. I have an idea that might just work (though it would require an inordinate number of trees). More on this later!








Tuesday, October 21, 2025

Do you know the way to Rīga please?

A few hours playing with leftover bits has given me a piece of location-suitable scatter terrain for the Livonia 1812 campaign.


Here we see a peasant woman standing next to a distantsionnyy stolb or distance post. This would give the distance (in postal miles) to various cities.

Here's a preserved one:


I made mine from some MDF "sprue" left over from a building kit. The top was carved to a shallow pyramid shape and the name boards and ground-level socket were made from thin card. The base is another piece of MDF with the edges chamfered down and coated with filler. 

My stripy pattern isn't quite the same as the preserved one but I think it works. A little static grass around the pole completes the picture.

Here we see some French-allied Prussians marching past while Colonel Têtard-de-Crapaud, the French master spy, reads off the distances.


An alternative situation, allowed for in my Livonian Scenario Generator, is that withdrawing Russian troops have chopped down the post and hidden it in the forest to avoid giving information to the invaders.


This version of the post was a lot easier to build! I simply made angled cuts into a similar piece of MDF to simulate axe blows before snapping it off. The same card socket and ground work complete the piece, much to the Prussians' frustration.




Wednesday, October 15, 2025

A bit of shopping

Having got Steel Lard out of the way, the Baroness and I popped up to North Yorkshire for a couple of days. 

After perusing the bookshops and charity shops of York I came away with a little Napoleonic reading matter.


I'm gradually building up a nice little collection of Napoleonic memoirs; all good sources of narrative snippets.

I also found a Charlie Wesencraft wargaming book in an antiquarian bookshop on Micklegate but neither you nor I are allowed to see it at this stage because it's my Christmas present! Hopefully I'll have forgotten about it by then and it'll be a lovely surprise.


Monday, October 13, 2025

Steel Lard 2025

Saturday was a long, tiring, but ultimately rewarding day as dozens of like-minded gamers converged on Patriot Games in Sheffield for the latest Steel Lard gaming day.

Seven different Too Fat Ladies games were presented and all of them proved popular with players. In fact every game received votes in the "Best Game" category of our awards (of which more later).

The most popular game in terms of pre-event expressed preferences was Ken Welsh's Lincoln’s Life or a Tiger’s Death! This was an American Civil War Sharp Practice affair depicting a period of hard fighting during the First Battle of Bull Run.

The Louisiana Tigers' battle line

The Louisiana Tiger Zouaves (a bunch of reprobates from the wharves and docks along the lower Mississippi) played a major role in the action.

A grey-clad New York regiment advances
across a wheat-field

Ken's terrain made great use of varying ground textures.

The Stone House - now an historic
monument on the Bull Run battlefield 

A unit of US regulars crosses a wheat-field

By coincidence my own game at Steel Lard was also based on First Bull Run (or First Manassass as the Confederates knew it). Regular readers of this blog will have seen the development of Running From Bull Run over recent months.

This time I set the game up on a four feet by twelve feet table. The reason was two-fold. Firstly I wanted the option of running a large, multi-player battle across the short dimension of the table in the event that any of our game runners was forced to withdraw at the last minute.

Mainly, though, I thought it would be fun to have the retreat run from the battlefield to the Cub Run bridge in the morning and then go on from the bridge towards Centreville in the afternoon.  

The morning set up with Union wagons
lining the road to Cub Run bridge

The other half of the table, in each case, was filled with spare troops and vehicles, some of which would appear in the active sector according to card play during the game.

Running From Bull Run uses a card-driven system to represent the forces of Fate as they make life more and more difficult for players who represent Union officers trying to establish some kind of coherent rearguard from a fleeing rabble.

Because of complicated scheduling and one of our attendees crying off due to illness, I had only one player, Chris Clark, during the morning session.


And you know what? It worked brilliantly. Chris ran all of the Union leaders and I drew and played Event Cards. 



Maddened by thirst on the hottest day of the year, Range's newly 
rallied man dash to the Cub Run to fill their canteens

When suddenly the bridge comes under
Confederate artillery fire


Some US Congressmen (and a journalist) have come
out to observe the battle

In the afternoon session, by contrast, I had two Union players (Terrry Pilling and Stewart Goldthorpe) and two (Ned Willett and James Crawley) representing the Forces of Fate. A different experience but no less enjoyable. 


In this game my own Louisiana Tiger models saw action in a victory for the Forces of Fate.


Elsewhere we had a repeat offering of Ian Garbutt and John Elwen's It's a Shit-Show, a very pretty late WW2 game using the What A Tanker rules. Since this game was offered at last years' event it has seen some development work. Jagdtigers made a menacing appearance!


The results for the Americans were perhaps predictable...



Dex McHenry put on a lovely-looking game of Chain of Command 2 based on the Japanese amphibious landings at Mauban in the Philippines in December 1941. 


I understand the fighting was hard in both games. I believe the Japanese were thrown back into the sea in at least one of the actions.


Rather like 6mm games, the terrain really dominates a 15mm Chain of Command presentation. Dex's was very impressive.


Incredibly popular at many Lardy Days are the Kiss Me Hardy 2 games presented by Charley Walker.  This time we had The Battle of Pantry Bay.


I'm not a huge fan of naval games personally but Charley's offerings are always over-subscribed with players engrossed in the detail of stern-rakes and weather-gauges.

Printed game mats have transformed the look
of modern miniatures games

Ian Hemingway gave is his What a Cowboy-based post-apocalypse game What a Scaver


I'd seen this recently at Ebor Lard. Very impressive terrain! The son and heir was one of several attendees keen to give it a try.


Last and far-from-least of our games was Mike Wilkins's The Eagle Has Larded. This was a Chain of Command 2 game based on the BBC TV series Allo Allo.  


The terrain was terrific and I understand the game-play was fantastic. Madame Edith playing her piano on the back of a truck may well have constituted a mobile war crime! 

This game was voted as winner of the Wee Derek Award for "Best Game". Congratulations Mike; well deserved!


I should mention in passing that the Wee Derek "Spirit of Lard" Award went to yours truly. I'm deeply touched although I suspect voting chief Dex may have lobbied on my behalf given my stated intention to pass on the reins to him. Kind of like one of those late-career Oscars where the Academy suddenly realise, "Hey, we've missed out so-and-so". Thanks guys!

Afterwards we repaired to El Paso; a Mexican restaurant not far from the venue. It was loud but the food was tasty; thanks to the Barnsley gang for finding this for us.

Finally beers were taken and tales were spun at the Rutland Arms near the station and another day of very satisfying Lard gaming was complete. My heartfelt thanks go out to all who attended and especially to Dex for agreeing to carry the torch forward.