Tuesday, October 21, 2025
Do you know the way to Rīga please?
Wednesday, October 15, 2025
A bit of shopping
Having got Steel Lard out of the way, the Baroness and I popped up to North Yorkshire for a couple of days.
After perusing the bookshops and charity shops of York I came away with a little Napoleonic reading matter.
I'm gradually building up a nice little collection of Napoleonic memoirs; all good sources of narrative snippets.
I also found a Charlie Wesencraft wargaming book in an antiquarian bookshop on Micklegate but neither you nor I are allowed to see it at this stage because it's my Christmas present! Hopefully I'll have forgotten about it by then and it'll be a lovely surprise.
Monday, October 13, 2025
Steel Lard 2025
Saturday was a long, tiring, but ultimately rewarding day as dozens of like-minded gamers converged on Patriot Games in Sheffield for the latest Steel Lard gaming day.
Seven different Too Fat Ladies games were presented and all of them proved popular with players. In fact every game received votes in the "Best Game" category of our awards (of which more later).
The most popular game in terms of pre-event expressed preferences was Ken Welsh's Lincoln’s Life or a Tiger’s Death! This was an American Civil War Sharp Practice affair depicting a period of hard fighting during the First Battle of Bull Run.
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The Louisiana Tigers' battle line |
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A grey-clad New York regiment advances across a wheat-field |
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The Stone House - now an historic monument on the Bull Run battlefield |
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A unit of US regulars crosses a wheat-field |
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The morning set up with Union wagons lining the road to Cub Run bridge |
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Maddened by thirst on the hottest day of the year, Range's newly rallied man dash to the Cub Run to fill their canteens |
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When suddenly the bridge comes under Confederate artillery fire |
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Some US Congressmen (and a journalist) have come out to observe the battle |
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Printed game mats have transformed the look of modern miniatures games |
Wednesday, October 8, 2025
Homemade TacWWII markers
The TacWWII rules originally came with an A4 sheet of tiny (7mm x 4mm) counters for you to cut out and use with the game. They were printed on bright green thin card and although there were more than you'd ever need of each type, they were fiddly to use and surprisingly visually intrusive in game photos.
I'd always thought these counters could be replaced with something more visually attractive. My return to the rules came at a time when I had a 3D printer. Creating counters was a first chance to learn some basic 3D design skills with Tinkercad. The result was a comprehensive set of markers for the game.
Mode Counters
In TacWWII each company is in a "Mode" that reflects the tactical stance of the company and its component platoons. For example, we can imagine that a platoon within a company in Bold Attack Mode probably has two of its sections advancing while the third is giving covering fire or watching for enemy reactions.
My Mode counters are in different shapes to help with recognition from a distance. The March Mode marker is column shaped with a puff of cotton wool to represent dust kicked up by the fast-moving units.
The Prepared Defence markers are prism-shaped and painted in brick red. I like to think of them being used by units hunkered down behind the rubble of part-demolished buildings.
Tinkercad doesn't support to use of textures so my markers were painted with Modpodge and sprinkled with sand before being painted and dry-brushed. A little flock helps them blend in with the terrain.
This late war German Pankzerkompanie is advancing in Bold Attack Mode.
Marking Casualties
In general with a 6mm scale game where a single unit represents a platoon spread over hundreds of square metres, there's no need to keep knocked-out units on the table. However, in TacWWII it's useful to have a reminder, at the end of the turn, which units' loss triggers a morale check. In addition, units can be Neutralised - they don't fight but can test at the end of the turn to recover. I show these with markers made from paint-dyed cotton wool on small card bases.
The same Panzer IV company is now in Deliberate Attack Mode. They have had one platoon KO'd (marked with fire and smoke) and one Neutralised (marked with kicked-up dust). They will test at -6 (for two-thirds casualties) at the end of the turn at which point the destroyed platoon and its marker will be removed.
Morale Status Markers
This British tank squadron from 11th Armoured Division has lost one of its three Comet troops and had another Neutralised. The resulting morale test has seen them receive a "Halt" result.
Later in the battle (the destroyed troops having been removed) they suffer a "Retire" result. Note that one troop is still Neutralised. In my interpretation of the rules they do withdraw despite the usual prohibition on Neutralised units moving.
Locating the Enemy
Spotting in TacWWII is subject to a Tac roll. Better-trained troops have a better chance of spotting enemy units at distance. Experience shows that it's really helpful to track which units have passed their spotting Tac roll. The "Loc" marker shows that this Panzer IV company is fully alert. Being in Defence Mode they've also been successful in adopting hull-down positions along the ridge line.
Artillery Fire
I've printed out and laminated some markers in the correct size for one, two or three batteries firing. The explosion marker was made years ago from some kind of modelling clay and hamster bedding!
Digging In
Speaking of defensive positions, I've recently (inspired by Andy Taylor) created some markers for dug-in infantry.
I printed some parapet shapes (30mm wide to match the frontage of my infantry platoons) and stuck them to thin card (cut from old business cards) before adding sand for texture and painting. This way I don't need dug-in duplicates of each unit type.
During the Approach March
We'll sometimes want to move companies with a single marker before battle is joined. This can speed up the early stages of the game but can also add some useful fog of war. These 3D printed "company blinds" are marked on the rear with a letter that can be keyed to the player's Order of Battle sheet. Here we a see an undetected company approaching some peat cuttings.
Finally, it can also be useful to know which tank platoons are carrying infantry on their rear decks. My "tank rider" markers use the same thin card I used in the "dug-in" markers, suitable figures and the gauge of card I use for unit bases to make a channel into which the tank unit base can sit.
Tuesday, October 7, 2025
Wargaming Haute Couture
Saturday, October 4, 2025
Running from Bull Run Again!
This afternoon I had a very productive run-through of my Running from Bull Run scenario prior to next weekend's Steel Lard.
The objective was to test the changes I made to the Union Leaders, to the options the Fate players have for spending Flag cards, and to revisit the calibration of Victory Points. I also wanted to see how the game looks with my recently painted terrain bits and using the "Rocky Grass" Geek Villain mat.
I was pleased with the visual effect on a 6'x4' table.
This was the first outing for my piles of stores and discarded equipment and for half of the twenty ACW-period telegraph poles I created this last week.