Regular readers of this blog (I know there are a few of you) will know that I've been working towards a mini-campaign set during the 1812 French invasion of Russia. Rather than going with the well-known march to and retreat from Moscow, the plan is to cover Marshal Macdonald's advance towards Riga with a corps made up almost entirely of German and Polish troops.
Inspired by the approach used in Osprey's Rogue Stars sci-fi skirmish rules, I decided to have a go at a random scenario generator for the campaign. The following system doesn't try to establish every single detail of a scenario. Instead treat it as a source of ideas; you'll still need to nail down some of the details by agreement (if you don't have an umpire).
To generate a Sharp Practice scenario, start out by rolling a D20 to get an idea of the general terrain on the table:
If a village shares the table with terrain that precludes farming, eg forest or boggy ground, the village is (or was) inhabited by Jewish traders and artisans. They are used to being attacked so their caches of food are well hidden. Add 5 to the foraging Task Values.
1 comment:
This is a great approach to adding flavour to SP2 games without too much trouble at all! Thanks for sharing.
Post a Comment