I've gone for a preponderance of blue clothing and shields for these guys and given them rather more helmets than the general run of tribesmen. I see them as holding on to remnants of any former Roman army-supplied clothing and/or equipment.
Sunday, March 22, 2026
Into the woods
I've gone for a preponderance of blue clothing and shields for these guys and given them rather more helmets than the general run of tribesmen. I see them as holding on to remnants of any former Roman army-supplied clothing and/or equipment.
Friday, March 13, 2026
On the road to St Omer
| 3RTR Squadrons advance past the station |
Air support would be available to both sides subject to a roll of 1 or 2 on a d10 at the start of the turn. This makes the RAF and Luftwaffe way more present than they were in reality. I excuse myself on the grounds that people like to see aircraft models over the table. In addition, part of the aim is to showcase the TacWWII rules and I like how they handle aircraft.
In true historical fashion the battle became a confusing melee of close-range tank-on-armoured car action. Both sides' morale is rated Good and this helped keep the action going despite frequent morale tests caused by losses. The firepower of the German armoured car companies was much reduced by losses but their six-model starting strength makes them quite resilient in morale terms.
Throughout the battle the Germans continued to receive reinforcements. Unlucky card draws formed a traffic jam of truck-mounted infantry on the hill to the southeast.
Tuesday, March 10, 2026
Not another new project?
Monday, March 2, 2026
Fun running Running from Bull Run at Hammerhead
I arrived at the Newark Showground at about 0850 and quickly transferred the boxes of game material to our folding trolley. Apparently the manufacturers secretly designed the trolley to fit one 33 litre and three 9 litre Really Useful Boxes with precisely the right amount of room for a game-marker-carrying toolbox at one end and three box files on top. I was able to get the entire game from the car in one trip.
Previous experience and careful packing of the components meant that I was able to get the game set up before the doors opened to the public. Apparently this was reasonably impressive as one of the organisers suggested I deserved the prize for quickest set-up by a late-arriving game-runner!
I think this is probably a benefit of running a game at Hammerhead; a show that makes a feature in its advertising of showcasing participation games. I've not been to an American convention but I suspect the Hammerhead experience is more American-like in that regard.
| The Cub Run bridge comes under artillery fire as US congressmen attempt to flee in their Surrey |
| Confederate zouaves in pursuit of the fleeing Union troops |
Turns out I was wrong and that charging cavalry are more lethal in Sharp Practice than I remembered.
Wednesday, February 25, 2026
Goodbye to Harpers Ferry
The baseboard for the Harpers Ferry game has been in storage for a couple of years and is looking distinctly under the weather.
The buildings were always separate from the baseboard and they look OK in their dedicated Really Useful Box. I've got some ideas for how to use them in a future game. Keep an eye out for Chartists at Pontylard!
Tuesday, February 17, 2026
Calais terrain test
I've been playing with my existing 6mm terrain trying to set out the revised table for Calais: The Road to St Omer.
- Stick with the latex dirt roads,
- Switch to the floor-tile tarmac roads (with the option of making some new sections that more perfectly fit the historical road layout),
- Make a whole new tarmac road layout with narrower road sections for a slightly more map-like visual effect,
- Create a dedicated 48"x28" gaming mat specifically for this scenario by airbrushing onto cloth, or
- Create a dedicated 48"x28"gaming mat specifically for this scenario with the canvas-caulk-sand-paint-flock approach.
Sunday, February 15, 2026
Gangs of Rome additions
The litter (lectica in Latin) is a 3D print from IronGateScenery that I picked up at Vapnartak. On sale at less than a fiver it seemed too good to pass up.
Friday, February 6, 2026
Hammerhead Handout (revised)
I've produced a draft of a handout to accompany Running from Bull Run at Hammerhead. Any comments gratefully received before I go to print. Thanks to Sablemage via The Gaming Tavern and Prof Woodward for their feedback so far.
Tuesday, February 3, 2026
Running to Hammerhead
Hammerhead (held at the Newark Showground) is a show that specialises in hosting participation games. This will be the first time I've put on a game there since, I think, 2011 when the SOTCW team put on Crossing the Lippe.
However, this time they may not be the only Confederate horsemen to show up. I'm tempted to replace one of the infantry units leading the Confederate pursuit with a single Group of cavalry. This should make for some interesting tactical choices in the endgame period. I'll report back on the results.
Saturday, January 31, 2026
On the workbench...
So current production here at Stately Counterpane Manor is very much in a "random bits" phase.
First up is a pair of 3D printed bison I picked up at the otherwise disappointing Wirral Warboot sale back in September.
I got them with Glorantha in mind and they'll still do for that setting but they're without the riders I originally thought of adding. Left riderless they'll also potentially do for What A Cowboy.
Next we have some Perry Russian infantry. The front group of eight and accompanying NCO are grenadiers. Behind them are two groups of musketeers with their own NCO.
The formation is organised into four squadrons, two with Light Tank Mk VI and two with Cruiser Tank A13. Later the same evening I did a little more reading and came to the conclusion that the two types of tank were in fact mixed within squadrons. The question now is whether I redo the almost invisible squadron markings I painted on the turrets!
A scrap of paper pencil-ruled with 2mmx3mm rectangles provided the basis. The red fields and white central circles were painted in with acrylics. The internationally problematic political symbols would then be sketched in with a fine drawing pen.
That's in for now. There are some Calais-related terrain pieces currently in production but I'll post about those in a few days when I talk about some of the design choices I've made in updating the scenario.
Tuesday, January 20, 2026
Over at Andreivian Tales...
You can now read the account of the British attack on a ruined fort held by the renegade Turkish officer Iskender Bey at Andreivian Tales.
Friday, January 16, 2026
Return to Andreivia and Arc of Fire
Don't go blowing the image up to look at the detail. It's not a great job but pin-washing and dry brushing have lifted it a little.
Poorly Designed:If subject to red-then-black, make a Tac roll. If failed, the crew immediately abandon the vehicle leaving the hatches open to ventilate out hot air and fumes. Note that they may leave the tank moving and walk alongside it. They may not return to the vehicle for the remainder of this game turn.
Friday, January 9, 2026
Huns versus Late Romans
The Roman army, furthest from the camera above, was centred on two units of legionaries backed up by attached archers. These were flanked to their right by a unit of auxilia palatina (light infantry with "point blank weapons"; presumably darts), comitatenses (more light infantry), and some lanciarii skirmishers. On the other flank was the Roman cavalry equites, equites Illyricani, and Alan mercenary horse archers. It was only later that I realised I'd missed out a unit of sling-armed skirmishers who should have been there.
- Javelin-armed light infantry have a 45 degree shooting arc,
- Troops that try to evade but fail to do so aren't disordered, and
- Troops that do evade don't end their evade move facing away from the enemy.
| Early Hun shooting against the legionaries was surprisingly effective |
| By the end of turn 2 both legionary units had taken permanent losses |
| But one Hun unit would be lost as it failed to evade a legionary charge |
I'm reminded of why I enjoyed Basic Impetus back in the day. It's less anodyne than DBA and more capable of supporting interesting scenarios than To The Strongest. This second edition will certainly have a place among my ancient wargaming options.
Saturday, January 3, 2026
Xmas Games 2025 part two
- Mongoose Traveller (second edition),
- Reft Sector, and
- Double Adventure 5: The Chamax Plague / Horde.
Andy S ran the crew of the Serendip Belt-registered free trader Vital Spark who were infiltrating the starport's bonded storage facility to try and steal some valuable crates of Darrian brandy. They deployed from their recently-landed ship's boat, the Parra Handy.
| The Navy are here (in plain clothes as they don't want their mission to be associated with the Imperium) |
| Aulogia Illahunty and Bay Falango of the Vital Spark |
| Retired Marine special forces operative Skor Sethkowsky was the highest-level character in the game |
| Laguar von Tenno of the Navy confronts Stanlie Molotoff |
| Matt has now discovered the joys of the smoke grenade! |
| Free trader crew scatter as Irgi, the Navy's political analyst, drives through the smoke! |
| One of the Chamax - actually a "Phug" from Peter Pig |
As more and more Chamax emerged, grudging co-operation between the players became the order of the night. Whilst fighting to survive, the Free Trader crew managed to explore one of the cargo modules (but unfortunately not the one they wanted) while the Imperial Navy helped to evacuate the wounded.
- Do grenades really have a six inch blast diameter?
- How long does smoke last?
- When a character gets into or out of a vehicle, how do you transition between using the character's Action Dice pool and the vehicle's?
