I recently picked up a copy of Rogue Stars from the Osprey Wargames range. It had been on my radar for a couple of years. I'd given a copy to Leo, one of the young local gamers, as a Christmas present. I thought it might be a game he could set up on his own as the figure count (4-6 figures a side) is manageably low.
In retrospect, it might not have been the best choice. I'd been anticipating a science fiction version of designer Andrea Sfiligoi's excellent Song of Blades and Heroes but Rogue Stars is considerably more complex.
However, I thought I'd give is a solo try out using the few 25/28mm sci fi models in my collection.
The rather pulp-esque aliens I bought at the Penkridge wargames sale a few years back I've statted-up as interstellar police-for-hire like the Judoon in Doctor Who.
I've decided that a lot of the apparent complexity can be got around reasonably well if you design your force rosters carefully. There are a lot of rules and some variations in target numbers that seem a bit unnecessary but knowing SOBH helped with understanding the basic concepts.
4 comments:
Excellent hope to get a game here soon. Just building a bit more scatter terrain.
Cheers, Richard P
Fancy a try by Skype?
Yes definitely. Let me know when.
Yeah, Richard, I plan to get some scatter terrain done next (as well as a nice little shuttle craft go in a spaceport setting).
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