On Sunday I had another, somewhat larger-scale, go at A Fistful of TOWs 2000. As with the previous game, this was a solo attempt at refreshing my memory of the rules and trying to decide if they represent a useful addition to my rules toolkit.
Using terrain based on the fictional West German location defended by the Canadians in Kenneth Macksey's book First Clash, I pitched a Soviet tank regiment against a US Ranger battalion.
The Soviets had three battalions of T-64A supported by a motor rifle company in BMP-1. The could expect a motor rifle battalion in BTR-70 to arrive in support some time between game turns two and six. They were ordered to occupy with infantry the villages of Kuppenheim and Blickheim and to get tanks onto the Blickheim ridge.
The NATO force consisted of a US Ranger battalion - three companies of infantry supported by six Dragon ATGW teams. The expected a battalion of West German tanks (reservists in M48A2G2s) and a company of Jagdpanzer Kannone. As with the Soviet reinforcements, these would enter sometime between turns two and six.
|West German M48A2G2s on Blickheim ridge|
|Jagdpanzer Kannone (left foreground)|
about to be wiped out
|Soviet infantry capture Blickheim|
|T-64s move across the ridge|
The game ended in a marginal Soviet victory. The captured one of the villages and moved tanks onto the ridge, driving of the WestGerman armour.
Overall I found FFT OK. I think it's worth having it in the toolbox as a system to use for larger 1/300th games. However, I remain unsold as to its benefits over Cold War Commander.