Tuesday, October 7, 2025

Wargaming Haute Couture

Mick the Postman came by this morning and delivered my new, personalised Steel Lard polo shirt from Matt at Saddle-Goose Designs.


Thanks Matt. Sorry we won't be seeing you at Steel Lard this year. Maybe next time.


Saturday, October 4, 2025

Running from Bull Run Again!

This afternoon I had a very productive run-through of my Running from Bull Run scenario prior to next weekend's Steel Lard.

The objective was to test the changes I made to the Union Leaders, to the options the Fate players have for spending Flag cards, and to revisit the calibration of Victory Points. I also wanted to see how the game looks with my recently painted terrain bits and using the "Rocky Grass" Geek Villain mat.

I was pleased with the visual effect on a 6'x4' table.

This was the first outing for my piles of stores and discarded equipment and for half of the twenty ACW-period telegraph poles I created this last week.


At least part of the turnpike road to Centreville was asphalted (new technology at the time). My version includes an asphalt section made from a couple of lengths of MDF that turned up among the packaging of some household goods. I may add a bit of sponged or stippled paler grey to give an appropriate texture.

I'd already painted a Union officer as a surgeon (a green sash is an indication of his status) and a hospital steward with his medical knapsack (actually not issued until 1862; I guess this was an experimental one being field tested) but today saw the first appearance of the 1st Corps stretcher bearers.

The game begins with Groups of varying sizes strung out along the road. They are from more than one regiment and they begin with two points of Shock per figure. At the start of the game the Union Leaders need to rally them into some kind of order.


Since the last play-test I've added a Surrey (without a fringe on top) to carry the party of members of Congress who followed the army to observe the inevitable Union victory and who now find themselves caught up in the retreat.


The 1st Corps ambulance is another recent addition to the collection. Contemporary reports have ambulances being used by unwounded men who simply didn't want to walk back to Washington!


The feared Black Horse Cavalry again made an appearance.


And Confederate artillery brought the Cub Run bridge under long-range fire.


Confederate infantry were late arriving. This time they took the form of some Louisiana Tiger Zouaves.


It's hard to say who won on this occasion as I was playing the game to calibrate the victory points to be awarded. I think I'm happy with this. Balance is part of the equation but more relevant is how the victory points incentivise players to behave in a way that captures the historical feel of the retreat from Bull Run.

I'm really looking forward to giving the game its first serious outing at Steel Lard.