One of the things I like about Rogue Stars is the scenario generation system. Before any game you roll three d20s. The first determines the mission, the second the location, and the third adds a complication. That's 8,000 potential combinations. Great for replayability!
However, it does also mean you potentially need a lot of terrain if you're going to cover all the bases (some of them actually bases, if you see what I mean). If you roll Mission 18 - Ice Planet, you'd better have suitably snowy terrain!
Of course in reality we won't have all of the potential terrain so I'm sure I'll re-roll sometimes. However, I have found it quite inspiring to take the random rolls as inspiration to build stuff. In a recent solo game I rolled Mission 4 - Smuggling, which requires that the attacker "must carry three containers of merchandise to the other side of the table".
It being a solo game I was able to pause and create something for my smugglers to smuggle. Rather than placing boxes next to the characters carrying the merchandise I decided to go for something like the beasty (I believe it's called a hover sled) used to transport Han Solo's carbonite-frozen form in The Empire Strikes Back.
A couple of hours' work with some cardboard of various thicknesses and a few pieces of clear plastic rod gave me these three:
They aren't marvellous bits of modelling but they'll do.
One of the other possibilities is to roll Location 5 - City, civilised world. In this case 1d5 vehicles will be present, some of which may have civilian drivers. Today's weekly shopping trip to Morrisons got me three modern-style plastic sports cars, a little larger than the traditional Matchbox/Hot Wheels size. The pack of three cost £1! Pictures when I've got them suitably prepped for gaming.
3 comments:
Excellent! Do like those tables. I'm working on Predators Lair at the moment 👍
Thanks Richard. What's Predator's Lair?
It's one of the settings from the tables in Rogue Stars 👍
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