Tuesday, December 29, 2020

Rommel versus de Gaulle

Our Christmas Wargame this year revisited an idea I'd first explored about twenty years ago. What might have happened if Rommel's 7th Panzer Division had encountered Charles de Gaulle's 4th Division Cuirassée de Reserve in France in May 1940?

As we couldn't gather in person, I decided that we'd have a try at gaming by Discord. I set up a server with separate spaces for the French and German commanders and recruited four players; Andy Sangar (de Gaulle), Phil Gray (Rommel), Rob Connolly (Rothenberg - commander of 25th Panzer Regiment), and Richard Phillips (LtCol Sudre - commander of 6e Demi-brigade de Chars de Combat). In addition, Jamie very kindly assisted with moving the models on our table using the TacWW2 rules.

I knew we'd be playing out an encounter battle; something I generally try to avoid because they can be rather one dimensional. So often they degenerate into a race to occupy key terrain at the centre of the table. I thought we could get round that to some extent, though, by careful design of the terrain and by starting some elements of both forces on the table quite close to the enemy.

I set up terrain that used models I already possessed and then converted the table layout into a map (created using Paintbrush on my Mac):

The locations are fictional - justified by the fact that the two formations were never in a position to encounter one another in real life. The Germans entered from the east (top of the map) and the French from the west (bottom). The long axis of the table represents about 7.2km.

The French force consisted of:

  • 10e Cuirassiers - recon battalion (one company of Panhard 178 armoured cars and one of motorcycle infantry)
  • 4e Chasseurs Portées - a battalion of motorised infantry in civilian buses!
  • 6e DBCC - two tank battalions (19e with Chars D2 and 46e with Char B1 bis)
  • 8e DBCC - three tank battalions (2e, 24e and 44e) with Renault R-35s.
  • Plus half a dozen 75mm artillery batteries.

Of these, 10e Cuirassiers could start on the table anywhere up to the line railway-works-Ferme-de-Mesnil.

The German force represented only a portion of the assets available to 7th Panzer. I omitted three motorised infantry battalions, partly because I didn't have enough models and partly because their presence would have slowed the game down. The full force totalled:

  • 7th Motorcycle Battalion
  • 37th Reconnaissance Battalion 
  • 25th Panzer Regiment (mostly Pz38(t) but also some PzII and Pz IV)
  • I battalion 6th Schützen Regiment
  • Divisional assists in the form of six 105mm artillery batteries and two platoons each of 37mm AA guns, 88mm AA guns and 37mm AT guns.

Historically, 7th and 37th battalions were used by 7th Panzer as a forward detachment so I allowed these two to be deployed anywhere as far west as the Chateau St Juste.

I had intended that at the end of each game turn we would use die rolls (Tac rolls) to determine which companies had managed to communicate to their battalions. A second set of die rolls would then determine which battalions managed to send reports to the player commanders. Reports would be sent to the Regimental or Divisional commander depending on who the battalion in question reported to.

In the end we decided on the fly (a) to drop the company level reports and (b) to send all reports to both players of the appropriate side.  The requirement for a Tac roll provided for considerable friction. 10e Cuirassiers, for example, failed to get any communications off to 4DCR HQ for a good half of the action. 

Because the recon units started on the table, Jamie and I were very quickly in action. The French had decided that the 10e Cuirassiers would immediately attempt to occupy Sery l'Etang and their armoured car and motorcyclists quickly did so. The Germans on the other hand decided to advance on both flanks to screen their main force attacks.

Stukas attack Sery l'Etang (a Hungarian 
Air Force model standing in for my damaged
Luftwaffe Ju-87)

Both main forces were a little slow in getting forward. The most aggressive French advance was on their right flank where 6e DBCC pushed forward through Ferme du Mesnil and drove towards Sery. The Char D2 battalion would go on to engage the German 37th battalion's armoured cars.

19e BCC's Char D2s approach Sery.
4e Chasseurs' buses can be seen on the road.




46e BCC's Char B1s pass Ferme du Mesnil

Another early on-the-fly adjustment to our approach was to use 3"x5" index cards to represent the locations of as-yet-undeployed battalions. We also used business cards to represent independent companies - the one in the picture below represents de Gaulle's command elements.

Sery l'Etang rapidly became crowded with
French units.


7. Kradschützen Bataillon passes the 
Chateau St Juste

The Sery l'Etang traffic jam developing

Part of 37. Aufklärungs Abteilung moves
to pass Sery to the south

Unknown to their Division commander, the men of 10e Cuirassiers were staunchly defending Sery L'Etang. The German recon troops got to within pistol shot and one Cuirassier platoon was overrun and surrendered. However, at that moment the order came through for the German recon troops to turn left and move around Sery to the south. The town would remain in French hands throughout.

44e (nearest camera) and 2e BCC R-35s
(near the green die) approach the works

A view of the table circa Turn 5

A word about air support. I gave the Germans 6 Stuka and 9 Me-109 sorties to call off as they wished. The French would get random air support if a 10 was rolled on a D10 at the start of any turn. This never happened. Shame as I'd rather have liked to get my Fairey Battles onto the table at last!

4e BCP enters Sery

In the foreground the Char D2s of 19e BCC
clash with armoured cars of the 37.AA

I/6. Schützen Regt backed up by the
Panzer Is of 66. Panzer Bataillon


Here come the Panzers!

Towards the end of the game, the 25th Panzer regiment was passing north of Sery. Their two battalions were up against two Renault R-35 battalions of 8e DBCC (near the rectangular walled field on the left in the picture below).
The final positions seen from the west end of the table
over de Gaulle's HQ

The German battalions were considerably stronger than their French counterparts and the quality of the tanks was superior too. A German victory in the north was very likely.

Success to the south would depend on whether the Luftwaffe 88mm FlaK guns supporting I/6. Schützen Regiment could be got into action.

We got to 1730 real-life-time and about 0900 game-time and decided that we'd better stop and have something to eat. A debrief using Discord's voice channel revealed that the players had found the experience "equal parts boredom, frustration and annoyance" but none-the-worse for that. I get the impression that they thought the experience was probably very like the real thing (albeit without the ever present risk of personal injury or death)!

We all concluded that the Discord and remote commanders approach worked well. Jamie's now considering if it could be adapted to ancient warfare.
 

8 comments:

Tales from Shed HQ said...

Excellent! Great to see the action unfold on the table especially in the areas North of Sery l'Etang where I had no idea what was going on other than the odd bit of radio traffic. Thoroughly enjoyed it and would be up for another go. Not sure boredom was an issue as using Discord it's very easy to do other things whilst keeping in touch with events on the table. Thanks to everyone who got involved!
Cheers, Richard P

Tales from Shed HQ said...

That last picture really shows how many German units where heading West! Pervitin tablets all round! :-)

Counterpane said...

Thanks Richard and thanks for playing. We must get in that game of Rogue Stars we promised ourselves too!

Richard

Tales from Shed HQ said...

Yes definitely!

Phil said...

Thoroughly enjoyed the experience! The lack of communication from the frontline easily explained away (very clear and precise report deliverd over the battalion net rather than the Regimental/ Divisional one etc.) and added to the experience :-)

Counterpane said...

Thanks Unknown! :-)

Conrad said...

The game up at last! Was that quote from me? Thoroughly enjoyed the game, and thanks to you (and Jamie) for putting in all the planning for it. I would definitely be up for another like this.

Counterpane said...

Thanks Rob. Yes, that was a quote from you - taken in the positive sense in which I'm sure it was intended.

Richard