The first thing you need is a Table of Organisation and Equipment (TOE). Browsing through my collection of TOE-related material, I came across a folder on the Iranian army of the early twenty-first century. This seems like as good as anything to give us a starting point.
The file is full of bits and bobs I've saved over the years from websites and magazine articles as well as some of the superb army list cards produced by Mark "MicroMark" Bevis. These will give me the real world information from which I'll derive my CWC Battlegroup's list.
One of Mark's lists tells us that the Iranian Army (as opposed to the Pasdaran or Revolutionary Guard) had, in 2002, four armoured divisions and four mechanised divisions. CWC players like to push tanks around so let's go with an armoured division as the parent formation of our battlegroup. Ideally we'd pick a specific division (e.g. the 92nd, headquartered at Kermanshah) as that might determine which particular models of tank and/or APCs we need to mode. However, on this occasion I'm just going to go generic.
I'm working in 6mm scale so I'm going to build a force based around two battalions; a tank battalion and a mechanised battalion. That should give us an interesting range of models to paint and play with. If you plan to play CWC in 10mm or even 15mm, you might want to go with a smaller base force; say a couple of mechanised companies with an attached tank company.
The Micromark lists have an Iranian tank battalion consisting if three companies each of three platoons. The platoons are three tanks in strength and the company commander rides in a tenth tank.
Here we have the first choice the CWC player needs to make. Each model in the game represents a platoon of 3-5 real life vehicles. We could, then, represent a company with three models. However, if the opposing force for this battle group has four- or even five-vehicle platoons the relative strength of the two armies would be misrepresented by using one-platoon-equals-one-model for both sides.
Practicality comes in here too. I'm building this Iranian force to use the models I have going spare. These include nine old Skytrex Chieftains. For this reason as much as anything my Iranian tank battalion will consist of eight Chieftain Mk.3/5 models, saving one for the HQ unit.
Speaking of which, the actual battalion HQ has two tanks and an armoured recovery vehicle. The ARV has no in-game function so my HQ unit will consist of a single Chieftain on a 30mm square base. I don't see any reason for the model battalion to have more than one HQ element (though I might well deploy two for a professional battalion organised along NATO lines).
Moving on to the mechanised battalion, the Micromark list tells us this has:
- a headquarters with two APCs and two Jeeps
- three infantry companies each of three four-squad platoons riding in APCs,
- a support company with six heavy mortars, four Jeeps with TOW missiles, and four other 4x4s carrying recce troops.
Again, I see no reason to give our in-game battalion any more than a single HQ unit. BTR60PBs are a listed APC option and I have some of those going spare so let's put one on another HQ base. If I can find a spare Jeep I might include one along with some guys on foot. Each company has a single SA-14 man-portable AAGW. These will give us the justification for the HQ's anti-aircraft capability. We don't need to represent them as a separate AA unit.
The three infantry companies can each be represented by a three infantry units for a total of nine. They will have RPG-7 upgrades. We can regard the single 60mm mortar in each platoon as representing part of the unit's inherent firepower. Nine BTR-60PB models will provide the transport.
The six heavy mortars (either 4.2" M-30s or 120mm M43s) present another issue. The 3-5 rule suggests that we deploy two models but the alternative one-model-represents-a-battery approach would suggest one model. I think I'll go with the latter.
The four Jeep-mounted TOWs and four-squad recce platoon are dead easy to translate into a single unit each.
That, then, gives us the main fighting elements of our battlegroup. The next step is to decide on the identity of our CO. The battlegroup could be under the control of an armoured brigade or a mechanised brigade headquarters. For no other reason that that I'm out of suitable tank models, let's go with a Mechanised Brigade.
The Bevis lists give this two APCs, four trucks and fighting manpower equivalent to four squads of infantry. I use 40mm square bases for CO units. My CO base will have an M577 command vehicle, a spare EE-9 armoured car and a couple of infantry figures.
The Mechanised Brigade also has six real-world EE-9 Cascavel armoured cars in the recce troop. Bearing in mind that our battlegroup represents less than the whole brigade, I'm inclined to use one EE-9 model in the recce role.
The brigade also has a an AA battery with four 23mm ZU-23-2 guns and four SA-7 teams. I'll probably use on of the latter (with a truck) as I have the model available.
The brigade's integral artillery battalion has three batteries each with six M109A1s and one M113. Because I have one suitable model, I'll give my battle group a single M109A1 model and a Forward Artillery Observer unit consisting of an M113. My FAOs are based on two pence pieces to distinguish them from fighting units of the same type.
Finally the brigade also has an integral engineer company but I think I'll leave those until they're needed for a particular scenario.
I could go on and add additional support from divisional level but for now let's stick with the following as our 2002-vintage Iranian battlegroup:
Brigade headquarters CO, FAO, 1x EE-9 recce
AA battery 1x SA-7, 1x truck
Artillery battery 1x M109A1
Armoured battalion HQ, 8x Chieftain Mk.3/5
Mechanised battalion HQ, 9x Infantry (w RPG-7 upgrades), 9x BTR60PB
1x 120mm mortar, 1x Jeep+TOW, 1x Jeep recce