Wednesday, February 6, 2013

Pulp Heroes and Villains part 1


I thought it might be fun to start documenting my Pulp figures and providing the stats for my chosen game system which looks like being .45 Adventure.  

Ninjas




These guys are Grade 2 in .45 Adventure terms, developed using the Archetype Building Formula in the basic rules.  With all of their special ability points spent on combat they are quite significant opponents.  Just the kind of troops an evil genius would deploy if he really wanted the job done effectively.

Head (1) Defensive Rating = 4 
Brains 2 / 1 / Knocked out
Will 3 / 2 / Knocked out

Torso (2-5) DR = 5 

Brawn 4 / 3 / 2 / Knocked out
Guts 7 / 6 / 5 / Knocked out

Arms (6-8) DR = 5 
Heater 3 / 2 / 1 / 1 / -1
Shiv 5 / 3 / 2 / 1 / -1

Legs (9-10) DR = 5 
Dodge 3 / 2 / 1 / 1 / Crawl only
Speed 5 / 3 / 1 / 1 / Crawl only


Special Abilities

Fencing +1d10, Shiv Thrower, Dirty Tricks, Poison, Acrobat, Leap, Camouflage +1d10

Weapons

Fist, Sword, Shuriken

The models are 1980s Denizen Miniatures figures, of small 25mm stature, painted by Alan Slater.

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